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Added a system to dynamically inject chunks into my fluid simulation using intermediate storage buffers and compute shader transfers. Zero impact on performance and no wasted memory! To make this possible, I added two PRs:
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- Added follower - Added enemy AI (movement and battle). - Added Load and Save system. - Added more scenes (will be spoiled in patreon). - Added Quest system. - Added interactable objects.
Lentera/Accea RPG
15,786 次观看 • 2 年前
