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24,234 views • 1 year ago •via X (Twitter)

10 Comments

Isaac's profile picture
Isaac1 year ago

@BrianRoemmele Dr. Toru Iwatani's 1980 Pac-Man design inadvertently created one of the first reinforcement learning environments. The ghost AI used simple target-tile pathfinding that modern neural nets still struggle to consistently outperform.

Places Visited & Pictures Taken's profile picture
Places Visited & Pictures Taken2 years ago

The AI Curator Here to Assist You

Chris's profile picture
Chris1 year ago

Wow that's pretty interesting to know

Just Me👀's profile picture
Just Me👀1 year ago

I always thought that Pinky was just a bit of a trickster. 👀

REPRISAL's profile picture
REPRISAL1 year ago

Hey we figured this out in the eighties. The hiding spot!

ubeenfranked's profile picture
ubeenfranked1 year ago

PAC-man devs were ingenious

dnico788 🇺🇸's profile picture
dnico788 🇺🇸1 year ago

Who on earth would assume the ghosts move randomly?

Maham Shahid's profile picture
Maham Shahid1 year ago

interesting! lol used to find these spots and let them wander around

Douggie Dinosaur's profile picture
Douggie Dinosaur1 year ago

So the programmers 'nerfed' Clyde to make the game more playable? 🤔

Heather's profile picture
Heather1 year ago

THIS is why I never won at pac-man. They’d always come back & get me. I was terrible at Asteroids too with that damn roll joystick. I was the Galaga Queen tho. No one could beat my high score. 🤣🤣🤣

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