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Skely

@123skely36,442 subscribers

https://t.co/8UXXg1RPW4 10x Idea Guy.

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AI is accelerating the destruction of the female influencer class and its beautiful.

AI is accelerating the destruction of the female influencer class and its beautiful.

422,974 次观看

yeah ima get banned for sure. SeeDance 2.0 is insane.

yeah ima get banned for sure. SeeDance 2.0 is insane.

284,041 次观看

There is no crying in the casino, but what they don’t tell you, is you can cry outside the casino in the parking lot.

There is no crying in the casino, but what they don’t tell you, is you can cry outside the casino in the parking lot.

58,663 次观看

well....it looks like I will be spending the next 8 hours battling content guideline violations to create my masterpiece

well....it looks like I will be spending the next 8 hours battling content guideline violations to create my masterpiece

36,420 次观看

OK WE ARE LIVE ! CA: PNeZtT8TrKSkMCYamwymQsbENKvuiXu2kgqmNsXvQUT BELOW IS MY REF CODE. But you can make swaps, the current tax is around 80%. but you can just wait for it to drop as low as you want. website here :

OK WE ARE LIVE ! CA: PNeZtT8TrKSkMCYamwymQsbENKvuiXu2kgqmNsXvQUT BELOW IS MY REF CODE. But you can make swaps, the current tax is around 80%. but you can just wait for it to drop as low as you want. website here :

39,337 次观看

Videos

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Just a refresher after today

Skely

141,614 次观看 • 10 个月前

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So here is the upcoming game my team and I are going to release on Sol. Its basically a reimagining of task bar hero's. It has peer to peer trading (in sol), and you level up your party and go deeper into the game and the higher you go the more you mine tokens. There are A LOT of token sinks. new skills, gear, and crafting. It has a very extensive crafting system. This is a high quality idle RPG. lots of levels and 4 different difficulty modes. Few big questions: 0. There will be a HUGE Referral reward. 50%! I am testing the upper limits of what happens if you give a lot of the $$ back to people who refer. So lets say its .2 Sol to get your first character , if you refer, you get .1 sol. So if you do a lot of content, and the token fly wheel starts going you can earn a ton.(This is what I want) 1. There will be a small pre sale. All raised will go to Liq and in-game prizes. 2. There is still a 50% anti-sniper tax for like 50min this time, 2-3 hours was too long and slows down the volume. ( I know its says 70% in the pic, just wanted to explain it). It decays every 3 minuets down to 1%. ( see picture). So don't ape right away, you have time to ape and tell friends and such. 3. There are extensive docs, you can see the picture for ref. 4. it will have a bit of a cool down, people can buy the token, and open loot boxes, and level characters but the emissions wont go live for about 24 hours, this gives everyone a chance to get set up, and understand the game.

Skely

17,656 次观看 • 1 个月前

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So a core issues I see with a lot of crypto games is: No in game peer to peer economy. (ie. The game Devs make all the $$ off the items and you buy from them not other players) Couple of things I wanted to experiment with, in regards to on chain gaming is the peer to peer economy. So the way my team set it up, is you mine the token in game, but you sell the items peer to peer in SOL. (see video for a demo) This gives you two different ways to play to earn, you can farm items, from bosses and loot boxes, and sell them to players for solana:So11111111111111111111111111111111111111112 , then other players can buy them and use them to mine the token, and sell the token to traders who will speculate on the price. Or you can just buy the loot boxes, and use the items to farm the token. This should help with the sell pressure, because before the game flow was: Buy item (in token, From devs) --->farm a ton of token---> Sell token to recoup cost of item. New flow is : Player opens loot boxes (paid in token)/ Player Plays game (in game token sinks) ---> gets item ---Lists item--> other player buy Item (From players, In SOL) ----Farms token---> sells token. Now the equation is if the loot box-player spent more game tokens to get the item compared to what he gets for in sol, and it keeps more money in the in game economy, and the market will fluctuate more based on the price of the in game token. So players who play and are "locked in" can make money off arbing and this services the "trader" archetype of player, which I feel is the major player type in web3-games. (also the token name is just a test token so dont buy random shit on pump fun, thats just using the name)

Skely

15,064 次观看 • 1 个月前

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ALERT! IT IS TIME TO SAVE THE MARKET! ...And Crypto gaming. I will be launching a new DAO on daos.fun This DAO is going to be a decentralized game publisher , the idea is to make fun games, lightly integrate crypto (don't ram it down users throats), and just focus on the stuff people like....Being able to win Sol in pvp death matches. The idea is simple. You have a "safe" zone where you farm, and pvp is enabled but you just lose items, and you have a "hard core" zone, where you enter and wager SOL, you have to enter, kill the players, take the loot, and extract before the mobs or others kill you. If the monsters kill you, the sol goes to further game development. If you win, you keep it. REA HIGH STAKES PVP. It also makes the game fun to watch, stream. I envision two player types, the professional filipino web3 gamer kid, this guy is going to grind, then chill in the dungeon and try to kill you, and the First world-er pay to win type. who wants to burn like 20$ to gear up, and try to kill the filipino kids. Its still skill based enough that you cant really pay to win. You just get good gear, but that won't matter if you dont have the mechanics down. Similar to Albion online. The trailer attached is all real game play, the game is LIVE and ready, but still has some bugs, but will be playable right out the gate (private beta first) , and DAO token holders will have an active say in the shape of the game. I wouldn't yolo your life savings into this, its mostly a passion project I funded myself, and I am going to keep launching different games, and each might have its own token or just use the DAO token, its all going to be on a game per game basis, but the point is to allow people to invest and capture some of that value, and to build in public and build up a player base with each new game the DAO launches. I have already poured like 50k+ usd into it, and I dont care if I make nothing, I just am so tired of shit tier crypto games and think we deserve better.

Skely

58,533 次观看 • 1 年前

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So getting a lot of questions on how the pre sale will work for the Prediction market DAO. It will be invite only at first, we are raising a low amount of SOL, and giving away a LOW amount of tokens. Once it is filled it's filled. The starting FDV will be LOW float, and LOW FDV. So it's easier for price discovery to happen. There will be a tax auction so snipers wont be able to fuk it. it will be starting at 99%, and then ticking down. If you use our Ui (wen. rich)it will warn you. This stops snipers from messing with snapping up supply, and ill probs add some personal money into the LP to manage it a bit during the dutch-tax-auction. 80% of raised funds will go to the DAO's for trading. and the other 20% will go to the LP. None goes to us. We will not sell tokens. We will make money on the volume, and fees. Tokens earned from us LPing will be burned. I want to do it with a low fdv so people can get in early and participate, but I did a pre sale to reward people who have been testing WenRich ( our trading/launching platform). Once you are invited you can "gamble for allo" as show in the video. To pvp other pre sellers. You can also just deposit for even money. Its optional, but will be experimenting more with this "gamble to get in" feature in the future. See video for more info. there is also going to be a referral link , for invited people to invite others to the pre sale, and there is a small amount of tokens set aside to reward the top refer's. its based off the amount of $$ the people to refer deposit. more $ deposited, better rewards. Easy. I think you guys will like this take on pre-sales. We are going to be experimenting more so feedback is appreciated.

Skely

27,803 次观看 • 7 个月前

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So I am experimenting with a new way to launch. Right now there are a million launch pads and no one wants to launch stuff, I think the reason for this is many fold but the key points are : 1. handling all the messaging/setting up TG, being the single point of harassment. I think this is the biggest thing people hate with launching coins, everyone blames you for everything regardless of good or bad, you get a lot of hate when it goes down, and not that much praise when it goes up, everyone watches you and you get constantly harassed even if you control a little amount of supply. You saw this with Bags coins, it leaves a bad taste in everyone's mouth. So my solution to this is, the TG, the community and everything is built in and launched via a bot so its easy 1-click, and helps the coin build a more decentralized community 2. Market Makers/Managing liq. So this is a bit more subtle and most degens dont know how this works, but pretty much every coin that get past a certain point ( like 4M market cap), generally needs a market maker to come in and make sure to smooth out volatility. Most times the team will try and do this themselfs, with supply control + Vol Bot + manual sell/buys + off chain $. The issue here is its super exhausting, confusing, and also puts you personally on the hook, and if people "find out" they go nuts regardless of if it was malicious or not. This is the proverbial "Crime" coin. 3. Snipers/distribution This is basically some one else controlling the coin that doesn't have the best interest of the chart in mind. In all the best non crime coins, they have really good distribution with no one player owning more than 2-5%. So in order to attempt to fix all the above, I made launch boy. 0. Gamble curve to get into the coin early. So no snipers. More luck based/fun. 1. Built in whale TG at coin launch. Filters jeets. 2. Large % of sol that is lost by people gambling to get in, goes to a market maker so they have stake in the coin, and can help it go to larger MC and smooth out the volatility. (ideally). 3. Pre-sale, so you can manage who gets in to help distribution/stop snipers/ people you don't want to have your coin. more tweaks need to happen like a crowd-funded vol bot as well, so people can donate $$ to a volume bot to make the coin trend and such. The big boys (cabal) does this stuff anyways so I want to even the playing field for smaller dedicated communities.

Skely

12,888 次观看 • 3 个月前