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Democratizing 3D content creation as Subnet 17 on @opentensor #Bittensor | Blender Add-on & Discord bot available now | τ | https://t.co/lsz8eSDV71

Shorts

Our game won Chroma Awards! Two people (one without any game dev experience) used 404's tech to generate over 12,000 3D assets and create an immersive game in one month! Awards like this help us showcase how AI will have such an incredible impact on the creative industries by democratizing who can create and what is possible. We'll publish more shots of the game, how to play and where it's going - but for now, check out the official entry to learn more about the concept and creation process: And view some of the 6500+ other entries of the competition!

Our game won Chroma Awards! Two people (one without any game dev experience) used 404's tech to generate over 12,000 3D assets and create an immersive game in one month! Awards like this help us showcase how AI will have such an incredible impact on the creative industries by democratizing who can create and what is possible. We'll publish more shots of the game, how to play and where it's going - but for now, check out the official entry to learn more about the concept and creation process: And view some of the 6500+ other entries of the competition!

42,484 görüntüleme

Competition 2: Mesh Generation 🦾 Until now, our subnet has focused on Gaussian splats. That work led to integrations with Unity, building the world’s largest 3D dataset, and early application deployments with real users and organic traffic growth. 🕹️ The next step is clear. Developers want native mesh generation that drops straight into existing game pipelines and unlocks real production use today. 🤖 Our competition format lets us move flexibly between goals, optimizing for near term commercial utility with meshes and balancing longer term research with Gaussian splat world models and digital twins. 📈 With significant open source mesh models releasing in the past weeks, the timing is right and the bar for miner innovation has never been higher. Mesh competition launches in 2 weeks!

Competition 2: Mesh Generation 🦾 Until now, our subnet has focused on Gaussian splats. That work led to integrations with Unity, building the world’s largest 3D dataset, and early application deployments with real users and organic traffic growth. 🕹️ The next step is clear. Developers want native mesh generation that drops straight into existing game pipelines and unlocks real production use today. 🤖 Our competition format lets us move flexibly between goals, optimizing for near term commercial utility with meshes and balancing longer term research with Gaussian splat world models and digital twins. 📈 With significant open source mesh models releasing in the past weeks, the timing is right and the bar for miner innovation has never been higher. Mesh competition launches in 2 weeks!

33,072 görüntüleme

Monday vibes - all 3D - all generated with 404's new Mesh model

Monday vibes - all 3D - all generated with 404's new Mesh model

21,668 görüntüleme

Launched mesh generation 3 days ago and adoption is (way) up! Try it yourself:

Launched mesh generation 3 days ago and adoption is (way) up! Try it yourself:

12,927 görüntüleme

Create immersive worlds with 404. We'll soon share examples of building scenes like this in Unreal Engine.

Create immersive worlds with 404. We'll soon share examples of building scenes like this in Unreal Engine.

22,137 görüntüleme

River village scene built entirely using 404 assets in Unreal

River village scene built entirely using 404 assets in Unreal

20,475 görüntüleme

Videos

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