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80 Level® is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents. https://t.co/WnIWLqeMeK…

Shorts

This Godot map editor, showcased by developer samsfacee, auto-generates a stylized 3D world from simple tiles.

This Godot map editor, showcased by developer samsfacee, auto-generates a stylized 3D world from simple tiles.

152,777 views

Take a look at this realistic portrait of Ana de Armas created with MetaHuman in UE5.8 by 3D Artist Azamat Gasimov.

Take a look at this realistic portrait of Ana de Armas created with MetaHuman in UE5.8 by 3D Artist Azamat Gasimov.

318,522 views

Rafael Arcari talked about the pipeline behind the Ruined Tower project, discussing the tools he used to model each piece and explaining how he set up the lighting and wind effects to make the scene more appealing.

Rafael Arcari talked about the pipeline behind the Ruined Tower project, discussing the tools he used to model each piece and explaining how he set up the lighting and wind effects to make the scene more appealing.

4,231,124 views

Léo Gosselet shared the workflow behind the Nogroth project. The artist explained how he modeled the building in parts and assembled them like Legos, and detailed the texturing and lighting process.

Léo Gosselet shared the workflow behind the Nogroth project. The artist explained how he modeled the building in parts and assembled them like Legos, and detailed the texturing and lighting process.

4,738,904 views

MoonGameStudios broke down the internal tech and artistic inspirations behind WickedGame including how they've modified Unity source code and created their own tools.

MoonGameStudios broke down the internal tech and artistic inspirations behind WickedGame including how they've modified Unity source code and created their own tools.

2,525,436 views

3D Artist Furflection shared a fluffy tail test showcasing their custom-built hair nodes setup with proper hair simulation in Blender. Details:

3D Artist Furflection shared a fluffy tail test showcasing their custom-built hair nodes setup with proper hair simulation in Blender. Details:

1,168,255 views

Check out these fun animation references shot by Sony Pictures Imageworks for KPop Demon Hunters, shared by Eric Stinnissen. Hilarious:

Check out these fun animation references shot by Sony Pictures Imageworks for KPop Demon Hunters, shared by Eric Stinnissen. Hilarious:

5,001,691 views

Alvaro Moreira showcased hand-tracking tests in Houdini, using the MPM solver for a jelly-like effect. See more:

Alvaro Moreira showcased hand-tracking tests in Houdini, using the MPM solver for a jelly-like effect. See more:

148,280 views

Epic Games released the Machine Learning Deformer Sample for Unreal Engine 5.2, which demonstrates how the engine's ML technology can help create a character with deformations driven by full muscle, flesh, and cloth simulation. #ml #UnrealEngine5

Epic Games released the Machine Learning Deformer Sample for Unreal Engine 5.2, which demonstrates how the engine's ML technology can help create a character with deformations driven by full muscle, flesh, and cloth simulation. #ml #UnrealEngine5

9,590,986 views

Gurgen Aloian showcased a real-time collision setup in Blender's Geometry Nodes. No simulation involved:

Gurgen Aloian showcased a real-time collision setup in Blender's Geometry Nodes. No simulation involved:

118,634 views

The TeaserPlay team has reimagined the 2019 Joker movie as an open-world video game prototype powered by Unreal Engine 5. Watch the full demo: #joker #JokerFolieADeux #Joker2 #JokerMovie #unrealengine5 #ue5 #unrealengine #gamedev #indiedev #videogames

The TeaserPlay team has reimagined the 2019 Joker movie as an open-world video game prototype powered by Unreal Engine 5. Watch the full demo: #joker #JokerFolieADeux #Joker2 #JokerMovie #unrealengine5 #ue5 #unrealengine #gamedev #indiedev #videogames

5,870,403 views

Saul Latorre Sebastian, Lead Animator at Sony Pictures Imageworks, has shared endearing reference footage for the opening scene of the animated film GOAT. The animator filmed the reference with his mom:

Saul Latorre Sebastian, Lead Animator at Sony Pictures Imageworks, has shared endearing reference footage for the opening scene of the animated film GOAT. The animator filmed the reference with his mom:

305,720 views

See different Levels of Detail (LODs) in Capcom's Monster Hunter Wilds, which turn a bizarre angular monster into a beautiful creature. Enjoy:

See different Levels of Detail (LODs) in Capcom's Monster Hunter Wilds, which turn a bizarre angular monster into a beautiful creature. Enjoy:

284,506 views

Plamen Tamnev shared a closer look at real-time hair and cloth deformations in Unity 6's Time Ghost demo. More behind-the-scenes content:

Plamen Tamnev shared a closer look at real-time hair and cloth deformations in Unity 6's Time Ghost demo. More behind-the-scenes content:

574,467 views

Learn how to customize your characters using the MetaHuman for Maya plug-in in Unreal Engine 5.6 with Stéphane Biava and Mr. Incredible. Watch the tutorial: Video by Léa Marzio

Learn how to customize your characters using the MetaHuman for Maya plug-in in Unreal Engine 5.6 with Stéphane Biava and Mr. Incredible. Watch the tutorial: Video by Léa Marzio

928,221 views

Easily position hands around objects with Zemalate's simple Blender tool, which adds collision-aware behavior to finger bones. Available here:

Easily position hands around objects with Zemalate's simple Blender tool, which adds collision-aware behavior to finger bones. Available here:

67,741 views

.Daniel Ceballos, Lead Animator at Sony Pictures Imageworks, shared a behind-the-scenes look at animating Flo Everson from Goat. Check out more animation references:

.Daniel Ceballos, Lead Animator at Sony Pictures Imageworks, shared a behind-the-scenes look at animating Flo Everson from Goat. Check out more animation references:

45,870 views

Sergei Sukhorukov explored Houdini's MPM solver to visualize tire contact patch behavior on dirt. See more:

Sergei Sukhorukov explored Houdini's MPM solver to visualize tire contact patch behavior on dirt. See more:

365,544 views

Michelle Arreola presented a sketch-like take on Jinx from Arcane, which is actually a 3D model made in Blender. See more:

Michelle Arreola presented a sketch-like take on Jinx from Arcane, which is actually a 3D model made in Blender. See more:

397,094 views

This Blender simulation created by MaxMilez looks so slimy and sticky that you can even imagine how it sounds. It was made using an add-on, and it will be available to the public:

This Blender simulation created by MaxMilez looks so slimy and sticky that you can even imagine how it sounds. It was made using an add-on, and it will be available to the public:

101,717 views

Videos