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80 Level® is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents. https://t.co/WnIWLqeMeK…

Shorts

Rafael Arcari talked about the pipeline behind the Ruined Tower project, discussing the tools he used to model each piece and explaining how he set up the lighting and wind effects to make the scene more appealing.

Rafael Arcari talked about the pipeline behind the Ruined Tower project, discussing the tools he used to model each piece and explaining how he set up the lighting and wind effects to make the scene more appealing.

4,232,219 görüntüleme

Léo Gosselet shared the workflow behind the Nogroth project. The artist explained how he modeled the building in parts and assembled them like Legos, and detailed the texturing and lighting process.

Léo Gosselet shared the workflow behind the Nogroth project. The artist explained how he modeled the building in parts and assembled them like Legos, and detailed the texturing and lighting process.

4,740,105 görüntüleme

MoonGameStudios broke down the internal tech and artistic inspirations behind WickedGame including how they've modified Unity source code and created their own tools.

MoonGameStudios broke down the internal tech and artistic inspirations behind WickedGame including how they've modified Unity source code and created their own tools.

2,525,436 görüntüleme

Check out these fun animation references shot by Sony Pictures Imageworks for KPop Demon Hunters, shared by Eric Stinnissen. Hilarious:

Check out these fun animation references shot by Sony Pictures Imageworks for KPop Demon Hunters, shared by Eric Stinnissen. Hilarious:

5,003,095 görüntüleme

3D Artist Furflection shared a fluffy tail test showcasing their custom-built hair nodes setup with proper hair simulation in Blender. Details:

3D Artist Furflection shared a fluffy tail test showcasing their custom-built hair nodes setup with proper hair simulation in Blender. Details:

1,179,735 görüntüleme

Epic Games released the Machine Learning Deformer Sample for Unreal Engine 5.2, which demonstrates how the engine's ML technology can help create a character with deformations driven by full muscle, flesh, and cloth simulation. #ml #UnrealEngine5

Epic Games released the Machine Learning Deformer Sample for Unreal Engine 5.2, which demonstrates how the engine's ML technology can help create a character with deformations driven by full muscle, flesh, and cloth simulation. #ml #UnrealEngine5

9,596,858 görüntüleme

The TeaserPlay team has reimagined the 2019 Joker movie as an open-world video game prototype powered by Unreal Engine 5. Watch the full demo: #joker #JokerFolieADeux #Joker2 #JokerMovie #unrealengine5 #ue5 #unrealengine #gamedev #indiedev #videogames

The TeaserPlay team has reimagined the 2019 Joker movie as an open-world video game prototype powered by Unreal Engine 5. Watch the full demo: #joker #JokerFolieADeux #Joker2 #JokerMovie #unrealengine5 #ue5 #unrealengine #gamedev #indiedev #videogames

5,870,403 görüntüleme

Take a look at this realistic portrait of Ana de Armas created with MetaHuman in UE5.8 by 3D Artist Azamat Gasimov.

Take a look at this realistic portrait of Ana de Armas created with MetaHuman in UE5.8 by 3D Artist Azamat Gasimov.

325,291 görüntüleme

3D Artist Juan Carlos CR shared a time-lapse of recreating Scar from The Lion King using Blender.

3D Artist Juan Carlos CR shared a time-lapse of recreating Scar from The Lion King using Blender.

245,172 görüntüleme

Legendary designer American McGee and Stunt Puppet Pictures' co-creator Justin Rasch joined us to talk about the development of the Plushie Dreadfuls animations, the future of Dreadfuland, and what McGee wants to keep from older games in his new project.

Legendary designer American McGee and Stunt Puppet Pictures' co-creator Justin Rasch joined us to talk about the development of the Plushie Dreadfuls animations, the future of Dreadfuland, and what McGee wants to keep from older games in his new project.

112,084 görüntüleme

This Godot map editor, showcased by developer samsfacee, auto-generates a stylized 3D world from simple tiles.

This Godot map editor, showcased by developer samsfacee, auto-generates a stylized 3D world from simple tiles.

163,855 görüntüleme

Shirzad Bahrami, a Technical Artist at EA, is working on a Ziva VFX-inspired physics-based muscle simulation system that now includes FEM support. Learn more:

Shirzad Bahrami, a Technical Artist at EA, is working on a Ziva VFX-inspired physics-based muscle simulation system that now includes FEM support. Learn more:

44,780 görüntüleme

Learn how to customize your characters using the MetaHuman for Maya plug-in in Unreal Engine 5.6 with Stéphane Biava and Mr. Incredible. Watch the tutorial: Video by Léa Marzio

Learn how to customize your characters using the MetaHuman for Maya plug-in in Unreal Engine 5.6 with Stéphane Biava and Mr. Incredible. Watch the tutorial: Video by Léa Marzio

928,474 görüntüleme

Saul Latorre Sebastian, Lead Animator at Sony Pictures Imageworks, has shared endearing reference footage for the opening scene of the animated film GOAT. The animator filmed the reference with his mom:

Saul Latorre Sebastian, Lead Animator at Sony Pictures Imageworks, has shared endearing reference footage for the opening scene of the animated film GOAT. The animator filmed the reference with his mom:

306,884 görüntüleme

Plamen Tamnev shared a closer look at real-time hair and cloth deformations in Unity 6's Time Ghost demo. More behind-the-scenes content:

Plamen Tamnev shared a closer look at real-time hair and cloth deformations in Unity 6's Time Ghost demo. More behind-the-scenes content:

574,728 görüntüleme

See different Levels of Detail (LODs) in Capcom's Monster Hunter Wilds, which turn a bizarre angular monster into a beautiful creature. Enjoy:

See different Levels of Detail (LODs) in Capcom's Monster Hunter Wilds, which turn a bizarre angular monster into a beautiful creature. Enjoy:

284,989 görüntüleme

Alvaro Moreira showcased hand-tracking tests in Houdini, using the MPM solver for a jelly-like effect. See more:

Alvaro Moreira showcased hand-tracking tests in Houdini, using the MPM solver for a jelly-like effect. See more:

151,973 görüntüleme

Michelle Arreola presented a sketch-like take on Jinx from Arcane, which is actually a 3D model made in Blender. See more:

Michelle Arreola presented a sketch-like take on Jinx from Arcane, which is actually a 3D model made in Blender. See more:

397,993 görüntüleme

Sergei Sukhorukov explored Houdini's MPM solver to visualize tire contact patch behavior on dirt. See more:

Sergei Sukhorukov explored Houdini's MPM solver to visualize tire contact patch behavior on dirt. See more:

365,697 görüntüleme

Can you guess this iconic movie scene from the wireframe view shared by ForbesVFX?

Can you guess this iconic movie scene from the wireframe view shared by ForbesVFX?

95,493 görüntüleme

Videos