
80 LEVEL
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80 Level® is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents. https://t.co/WnIWLqeMeK…
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Jolan Huijskes explored the custom Blender and Unreal Engine 5 tools he developed for large-scale game environments, using them to build a fully playable world inspired by Saros. "This fan art project is an exploration of how environment art tools can be used to create large-scale levels for games with maximum control for Level Artists. I focused on tool development, composition, and art direction. In this article, I will explore how and why I developed these tools for my fan art project: Blender Fracture Generation (a tool to be released for free soon), Unreal Engine Array Tool, Unreal Engine Fracturing Tool, Unreal Engine PCG Scattering with Artist Control." Read the interview:
80 LEVEL29,394 次观看 • 6 天前