Arguably the worst rush in the game looks considerably better to me in 30 FPS 🤔
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Always the tank players 😔
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A few people have asked me about how I handle the lighting for my renders, so I figured it'd be good to share in case someone wants to replicate the technique! The lighting is completely artificial, handled from within the shader using a normal node for each "light source."
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I love Dragon Ball Sparking Zero... 💀 (Full Gameplay Below)