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ChilkyArts.info 🐇 Stylized 3D Modeler 🐰

@ChilkyArts4,161 subscribers

3D modeler for VTubers and VRChat / @MofuWorkshop Member Commissions open https://t.co/nILyJ5BCtX

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You don't need extra corrective bones for elbows, if you have good topology, bone placement and weightpainting! Same applies for knees. It's that simple. #b3d

You don't need extra corrective bones for elbows, if you have good topology, bone placement and weightpainting! Same applies for knees. It's that simple. #b3d

88,402 просмотров

I think many people missed my point and started being suspicious and/or mean for literally no reason. I'm just sharing my knowledge and experience. I was only showing how I can retain a sharp elbow shape when arm is bent. Some people rig an extra bone to keep that sharp elbow. I'm showing that you don't necessarily need it. That's literally all I wanted to convey. Strategic topology + weightpaint can do so much if you're not making hyperrealism. It has its limits, but it's up to you how far you want to push the limits. I prefer simplicity for convenience as far as it allows me. I personally do anime and stylistic stuff, leaning towards aesthetic rigging solutions over hyperrealism in some cases. I like when things just look nice and smooth. If you only want to focus on the very extreme cases of bending limbs and fat/muscle movement, that's fine, but it was not the focus in previous video.

I think many people missed my point and started being suspicious and/or mean for literally no reason. I'm just sharing my knowledge and experience. I was only showing how I can retain a sharp elbow shape when arm is bent. Some people rig an extra bone to keep that sharp elbow. I'm showing that you don't necessarily need it. That's literally all I wanted to convey. Strategic topology + weightpaint can do so much if you're not making hyperrealism. It has its limits, but it's up to you how far you want to push the limits. I prefer simplicity for convenience as far as it allows me. I personally do anime and stylistic stuff, leaning towards aesthetic rigging solutions over hyperrealism in some cases. I like when things just look nice and smooth. If you only want to focus on the very extreme cases of bending limbs and fat/muscle movement, that's fine, but it was not the focus in previous video.

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It is time for my first Free 3D Model #Giveaway! Win a #Vtuber or VRC #avatar To enter: Post your reference sheet in the reply, like + retweet! Extra chibi rewards for retweet milestones! Ends on Sept 1st Also, my comms are now open too! Feel free to apply with your design💙

It is time for my first Free 3D Model #Giveaway! Win a #Vtuber or VRC #avatar To enter: Post your reference sheet in the reply, like + retweet! Extra chibi rewards for retweet milestones! Ends on Sept 1st Also, my comms are now open too! Feel free to apply with your design💙

216,678 просмотров

Super happy with this soft and fluffy 3D doggo tail! I put extra attention to smooth outline transition on the fur bits! It took so long to make!

Super happy with this soft and fluffy 3D doggo tail! I put extra attention to smooth outline transition on the fur bits! It took so long to make!

21,652 просмотров

Forgot I made Saba's head for practice a week ago! Took about 3 hours to model the face + front hair. #sabart

Forgot I made Saba's head for practice a week ago! Took about 3 hours to model the face + front hair. #sabart

16,970 просмотров

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