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#Fortnite Content Creator: News, Leaks, Map Changes, Music, Quest Guides, Storyline | Working @Top5Gamingx | Part of @FortTracker

Shorts

The Ice King does NOT have a piece of the Cube this time around in #Fortnite OG! 👀 He appears to be casting this spell purely by himself!

The Ice King does NOT have a piece of the Cube this time around in #Fortnite OG! 👀 He appears to be casting this spell purely by himself!

169,894 views

The Scooby-Doo 'Green Ghost' Glider is currently bugged and appears completely invisible in-game, other than the VFX! Fortnite Status

The Scooby-Doo 'Green Ghost' Glider is currently bugged and appears completely invisible in-game, other than the VFX! Fortnite Status

331,633 views

#Fortnite OG Cube Island update 🟪 The full charged Floating Island has returned to Leaky Lake and has started opening the portal!

#Fortnite OG Cube Island update 🟪 The full charged Floating Island has returned to Leaky Lake and has started opening the portal!

187,724 views

Saitama's One Punch Medallion is out NOW in #Fortnite Blitz Royale! It's only available by capturing Anvil Park and will one-shot any player or structure with your pickaxe.

Saitama's One Punch Medallion is out NOW in #Fortnite Blitz Royale! It's only available by capturing Anvil Park and will one-shot any player or structure with your pickaxe.

226,535 views

UPDATE: The Ice King DOES have the Cube piece, and his spell is slowly growing over time! The Cube piece will gradually increase in size, and more particle effects will appear around in a blizzard! - This also actually happened in 2018!

UPDATE: The Ice King DOES have the Cube piece, and his spell is slowly growing over time! The Cube piece will gradually increase in size, and more particle effects will appear around in a blizzard! - This also actually happened in 2018!

92,975 views

Calling the phone number from the pings will play the audio of Hope from the teaser, but undistorted: "We're taking heavy fire." "We're barely holding on." "If you can hear this, make your way to the front lines." "Who's piloting that?!" The audio in between also generates a spectrogram of the Dark Presence.

Calling the phone number from the pings will play the audio of Hope from the teaser, but undistorted: "We're taking heavy fire." "We're barely holding on." "If you can hear this, make your way to the front lines." "Who's piloting that?!" The audio in between also generates a spectrogram of the Dark Presence.

133,573 views

Spongebob in Fortnite during Winterfest was perfect timing

Spongebob in Fortnite during Winterfest was perfect timing

98,911 views

The Zipline at Latte Landing has been FIXED and no longer throws players to their death! #Fortnite

The Zipline at Latte Landing has been FIXED and no longer throws players to their death! #Fortnite

40,242 views

'LEVITATING' by DUA LIPA is used in the #Fortnite Season 3 Trailer music!

'LEVITATING' by DUA LIPA is used in the #Fortnite Season 3 Trailer music!

197,284 views

Decoded transcript of the hidden Morse Code message within The Seven's transmission! #Fortnite

Decoded transcript of the hidden Morse Code message within The Seven's transmission! #Fortnite

57,742 views

Killswitch (Slo-mo) Revolvers are teased to return as Simpsons weapons in the new update! #Fortnite

Killswitch (Slo-mo) Revolvers are teased to return as Simpsons weapons in the new update! #Fortnite

102,917 views

The Lobby and Locker LAG is now FIXED! #Fortnite

The Lobby and Locker LAG is now FIXED! #Fortnite

71,184 views

Sure, but the idea of simplifying the appearance of Fortnite, the locker and the shop are all going in the exact opposite direction of simplicity. Equipping cosmetics takes double, if not triple the clicks. The UI is impractical and janky, not to mention the introduction of buttons and drop-down menus that were far easier to access previously. Selecting a skin to rotate it, preview it or even spin it around now requires clicking on it, which then applies it to your loadout. Previously this needed a confirm button so you could preview and choose skins, backblings etc without loosing your currently equipped on if you want to go back. Wraps are not included as part of a character's preset despite being completely relevant to the skin worn. Changing emotes, lobby tracks, and all cosmetics now means you have to back out and change tabs, something that could have previously been done on 1 page. The sectioned tabs make sense with new types like LEGO Kits, Cars, Instruments but there's no need to separate Character from Wraps, Emotes or Lobby. Archiving or Favoriting items can no longer be done in batches or quickly. Previously all you had to do was click once per cosmetic on the button but now you have to enter a drop down and select it for every individual item. Applying wraps to all slots now requires a drop down menu rather than simply clicking the button at the bottom. Swinging a pickaxe or redeploying a glider is near impossible to do and feels like more of a chore to actually accomplish with the drop-down menu. It overlays onto other items meaning as soon as it's clicked the menu vanishes and switches to another cosmetic before the animation can even begin. Cosmetics in the locker can be searched by seasons using "S1-17" but after S18+ they no longer filter. Entering the drop-down menu or right-clicking anything in the locker accidentally immediately takes you all the way back to your currently equipped item when exiting. The filter menu requires an "apply" button to be pressed rather than simply closing and applying when selecting one of the filters, taking longer and more clicks to simply find your recent items or remove a filter. The filter menu was also better as a side panel so you don't have to move your cursor to the center of the screen and back every single time. As a side panel it also allowed for more options to be displayed, whereas the current one requires a huge scroll bar to simply filter by favorite. The presets menu scroll wheel also zooms the skins in and out as you scroll up and down the list. Because of the randomize preset button, the list compared to when saving a preset is all moved up by 1, becoming disorientating to where the preset was in relation to the rows. The shop no longer displays item descriptions or set names on cosmetics - now requiring a click on each individual item when there is adequate space to do so. The new shop and locker appearance can be accustomed to, however, it NEEDS the basic functionality and user-friendly UI elements that the previous ones had. Simple buttons at the bottom to favorite, swing, redeploy and equip. Less tabs to switch between, less clicks required to complete simple tasks and less feeling like there's a battle against the UI itself just to equip the cosmetics you paid for. We appreciate the moves the renew the locker and shop, but in terms of functionality and user interaction, there is nothing we want more than the old one back or the old one's elements merged into the new appearance. Thank you.

Sure, but the idea of simplifying the appearance of Fortnite, the locker and the shop are all going in the exact opposite direction of simplicity. Equipping cosmetics takes double, if not triple the clicks. The UI is impractical and janky, not to mention the introduction of buttons and drop-down menus that were far easier to access previously. Selecting a skin to rotate it, preview it or even spin it around now requires clicking on it, which then applies it to your loadout. Previously this needed a confirm button so you could preview and choose skins, backblings etc without loosing your currently equipped on if you want to go back. Wraps are not included as part of a character's preset despite being completely relevant to the skin worn. Changing emotes, lobby tracks, and all cosmetics now means you have to back out and change tabs, something that could have previously been done on 1 page. The sectioned tabs make sense with new types like LEGO Kits, Cars, Instruments but there's no need to separate Character from Wraps, Emotes or Lobby. Archiving or Favoriting items can no longer be done in batches or quickly. Previously all you had to do was click once per cosmetic on the button but now you have to enter a drop down and select it for every individual item. Applying wraps to all slots now requires a drop down menu rather than simply clicking the button at the bottom. Swinging a pickaxe or redeploying a glider is near impossible to do and feels like more of a chore to actually accomplish with the drop-down menu. It overlays onto other items meaning as soon as it's clicked the menu vanishes and switches to another cosmetic before the animation can even begin. Cosmetics in the locker can be searched by seasons using "S1-17" but after S18+ they no longer filter. Entering the drop-down menu or right-clicking anything in the locker accidentally immediately takes you all the way back to your currently equipped item when exiting. The filter menu requires an "apply" button to be pressed rather than simply closing and applying when selecting one of the filters, taking longer and more clicks to simply find your recent items or remove a filter. The filter menu was also better as a side panel so you don't have to move your cursor to the center of the screen and back every single time. As a side panel it also allowed for more options to be displayed, whereas the current one requires a huge scroll bar to simply filter by favorite. The presets menu scroll wheel also zooms the skins in and out as you scroll up and down the list. Because of the randomize preset button, the list compared to when saving a preset is all moved up by 1, becoming disorientating to where the preset was in relation to the rows. The shop no longer displays item descriptions or set names on cosmetics - now requiring a click on each individual item when there is adequate space to do so. The new shop and locker appearance can be accustomed to, however, it NEEDS the basic functionality and user-friendly UI elements that the previous ones had. Simple buttons at the bottom to favorite, swing, redeploy and equip. Less tabs to switch between, less clicks required to complete simple tasks and less feeling like there's a battle against the UI itself just to equip the cosmetics you paid for. We appreciate the moves the renew the locker and shop, but in terms of functionality and user interaction, there is nothing we want more than the old one back or the old one's elements merged into the new appearance. Thank you.

178,290 views

#Fortnite Event Flag update: Added: + BR_S5_Oddity_Tomato_Tell Start date: 1st September 9am ET (2pm BST) End date: 1st September 6pm ET (11pm BST) The Tomato Town rift will begin to appear in 1 hour.

#Fortnite Event Flag update: Added: + BR_S5_Oddity_Tomato_Tell Start date: 1st September 9am ET (2pm BST) End date: 1st September 6pm ET (11pm BST) The Tomato Town rift will begin to appear in 1 hour.

73,793 views

• The IO Bunker hatch lights have turned back on in Wailing Woods. 🚨 Now flashing red, the pattern provides Morse Code for "TITANS". 📡

• The IO Bunker hatch lights have turned back on in Wailing Woods. 🚨 Now flashing red, the pattern provides Morse Code for "TITANS". 📡

51,782 views

#Fortnite v37.30 PakChunk 1008 Decrypted: Codename: StrideMice Set: - Paks: 1008 Sizes: 111.79kb Daft Punk Monolith Voice Logs #03

#Fortnite v37.30 PakChunk 1008 Decrypted: Codename: StrideMice Set: - Paks: 1008 Sizes: 111.79kb Daft Punk Monolith Voice Logs #03

51,310 views

The return of THE LAST REALITY begins with The Dark Voyager (Reality Redacted). #Fortnite The Battle Bus is now destroyed, along with the Driver.

The return of THE LAST REALITY begins with The Dark Voyager (Reality Redacted). #Fortnite The Battle Bus is now destroyed, along with the Driver.

38,833 views

An army of Homer Simpsons has been unleashed in Santa Monica, Los Angeles, ahead of the #Fortnite 'Multiplidiocy' update on Wednesday! (📹 Del)

An army of Homer Simpsons has been unleashed in Santa Monica, Los Angeles, ahead of the #Fortnite 'Multiplidiocy' update on Wednesday! (📹 Del)

39,746 views

#Fortnite OG Rift Tracking! A new Red Rift is now emerging at Lonely Lodge

#Fortnite OG Rift Tracking! A new Red Rift is now emerging at Lonely Lodge

36,410 views

The Stick of Truth now has musical stingers for Spawn and Pickup! #Fortnite 0:00 - Spawn 0:06 - Pick Up

The Stick of Truth now has musical stingers for Spawn and Pickup! #Fortnite 0:00 - Spawn 0:06 - Pick Up

18,426 views

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