
Games Artist Community
@GamesArtistUK • 9,969 subscribers
We are a community filled with the upmost talented artists across the globe. Here, we showcase their artwork, pipelines & workflows. https://t.co/g1jyYhloMI
Shorts
Videos

Material Artist Max Eno breaks down the creation of his procedural Emerald Tile material. In this article, Max discusses ref, tile creation, crack generation, mortar, fragment distribution, blending, color, roughness & final presentation in Unreal Engine.
Games Artist Community42,049 views • 3 months ago

Senior Environment Artist Mario Fernández breaks down the creation of Grimward District, a Dishonored II-inspired scene. In this article, he talks ref, blockout, modular kits, prop & texturing breakdown, materials, blueprints, lighting & atmosphere.
Games Artist Community13,133 views • 1 month ago

3D Artist Nore Pollentier breaks down her Ruined Stairways scene, made as part of a HowestDAE module. In this article, Pollentier discusses references, blockout, asset creation, foliage, texturing, composition, lighting & rendering. #GamesArtist #3D
Games Artist Community10,892 views • 1 month ago

Environment Artist Ingrapiata breaks down his stylized Truck scene. In this article, he talks about storytelling, planning, references, asset creation & modelling, texturing of the truck & landscapes, cliff sculpting, foliage, lighting & cinematics.
Games Artist Community30,920 views • 1 year ago
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