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♡˖° hailey °˖♡

@HaileyEira21,905 subscribers

y2k ache ♡ babecore ~ glitter~ gel pens ♡ halo + doa + sonic girlie~ marin forever 💕 @mbupc dev ❀ always chasing beauty + meaning + dreaming of a better world

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OMG, look at those BIG hands! So big! This is why so many people love The First Descendant.

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OMG, look at those BIG hands! So big! This is why so many people love The First Descendant.

125,775 views

343 removed the "suicide" line from Halo. It's now called "self-destruction," cos... you know... everyone's a softie who virtue-signals nowadays. At this point, you may as well remove guns from Halo 🤡 Why not just stay consistent with the previous games? Hearing “suicide” actually added to the game and gave it that “Halo flavor." It didn't need to be removed but it's typical 343 change for the sake of change. Players sometimes intentionally kill themselves in certain situations too. And no, CE not having it isn't an excuse. 343 can’t keep consistent with their own creations and they please neither the old fans nor the new fans. If there's anything that's self-destructing, it’s their barely-functioning studio and games 🤣

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343 removed the "suicide" line from Halo. It's now called "self-destruction," cos... you know... everyone's a softie who virtue-signals nowadays. At this point, you may as well remove guns from Halo 🤡 Why not just stay consistent with the previous games? Hearing “suicide” actually added to the game and gave it that “Halo flavor." It didn't need to be removed but it's typical 343 change for the sake of change. Players sometimes intentionally kill themselves in certain situations too. And no, CE not having it isn't an excuse. 343 can’t keep consistent with their own creations and they please neither the old fans nor the new fans. If there's anything that's self-destructing, it’s their barely-functioning studio and games 🤣

208,698 views

343 wanted the Halo TV series to bring in more players to Halo Infinite. They made the best scene in the show use one of the most iconic weapons of the franchise. But they removed that very iconic weapon from Halo Infinite. Lmao 🤡

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343 wanted the Halo TV series to bring in more players to Halo Infinite. They made the best scene in the show use one of the most iconic weapons of the franchise. But they removed that very iconic weapon from Halo Infinite. Lmao 🤡

149,976 views

Western game devs love defeminizing women. These sexist pigs censored Firecracker's ass in Call of Duty too. They significantly nerfed her ass but didn't update the jiggle physics to reflect the change, so she ended up with a flat, broken ass that moves unnaturally. The defeminization of women in games is happening because transmorons get offended by attractive women, because they know they can never be one, so they seek to censor anything that reminds them of this painful truth. It's sexism at its peak.

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Western game devs love defeminizing women. These sexist pigs censored Firecracker's ass in Call of Duty too. They significantly nerfed her ass but didn't update the jiggle physics to reflect the change, so she ended up with a flat, broken ass that moves unnaturally. The defeminization of women in games is happening because transmorons get offended by attractive women, because they know they can never be one, so they seek to censor anything that reminds them of this painful truth. It's sexism at its peak.

46,711 views

Hailey and Bunny build a snowman ❄️🩷 They're sooo cute <3 The First Descendant Official

Hailey and Bunny build a snowman ❄️🩷 They're sooo cute <3 The First Descendant Official

30,681 views

Active Reload in Gears of War might be the most satisfying mechanic in gaming. It’s a high-stakes minigame woven into the flow of combat — nail the timing, and your weapon snaps back with a burst of power. Miss it, and you pay the price. A small moment, but the thrill of mastery, combined with that heavy, punchy sound effect, makes it feel incredibly rewarding. No other game makes reloading feel this good 💥

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Active Reload in Gears of War might be the most satisfying mechanic in gaming. It’s a high-stakes minigame woven into the flow of combat — nail the timing, and your weapon snaps back with a burst of power. Miss it, and you pay the price. A small moment, but the thrill of mastery, combined with that heavy, punchy sound effect, makes it feel incredibly rewarding. No other game makes reloading feel this good 💥

21,411 views

thighs and boobs... the two most important features in any character customization.

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thighs and boobs... the two most important features in any character customization.

12,811 views

OMG I'M GONNA CRY 😭🩷 HUGE HALO 7 LEAK! MICROSOFT IS COLLABING WITH @FIRSTDESCENDANT 🌌 THE NEXT HALO GAME WILL BE A STORY ABOUT MASTER CHIEF AND HAILEY ❄️💗 @CERTAINAFFINITY IS MAKING IT AND ALL THE OG BUNGIE DEVS ARE COMING BACK! 🔥 MY DREAMS ARE COMING TRUE 😭❤️

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OMG I'M GONNA CRY 😭🩷 HUGE HALO 7 LEAK! MICROSOFT IS COLLABING WITH @FIRSTDESCENDANT 🌌 THE NEXT HALO GAME WILL BE A STORY ABOUT MASTER CHIEF AND HAILEY ❄️💗 @CERTAINAFFINITY IS MAKING IT AND ALL THE OG BUNGIE DEVS ARE COMING BACK! 🔥 MY DREAMS ARE COMING TRUE 😭❤️

23,921 views

Gears of War has the best headshots in video games, don't @ me.

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Gears of War has the best headshots in video games, don't @ me.

12,934 views

Videos

calling dead or alive fans porn addicts and misrepresenting tomonobu itagaki's art right after his death is vile to the core. how can anyone look at this gameplay and seriously think "yeah, this is porn"? so having hot babes in a game makes it porn now? only a twisted mind looks at attractive women and instantly screams "porn." itagaki said games should make players *feel* like they're truly inside the world. that includes attraction, thrill, tension, and joy. he embraced the full spectrum of human experience. that's why his games were badass. they weren't made for bitches like you who get offended by hot women. itagaki celebrated beauty, challenge, and unapologetic style. his games were bold, sensual, and technically brilliant, not porn. they were culturally iconic, emotionally charged, and full of depth. he created experiences that stuck with you, not just because they looked good, but because they felt alive. dead or alive shaped a generation. if all you see is porn, if you think itagaki corrupted fans, if you believe his work was harmful, that says more about your own projections than his legacy and the fans who lived it. i mourned someone who shaped my childhood and brought joy to millions. you chose to twist that into a personal attack on fans and a legend. stop trying to shame people for admiring women, loving games with style, and celebrating creators who were fearless. fuck off.
1:28

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slamming Tomonobu Itagaki right after his death? disgusting. so much bullshit in one post it's unreal. sexy women were part of Dead or Alive's aesthetic. a deliberate artistic choice, not a crutch. calling stylized character design a "gimmick" is pure disrespect. sexy design is art. Itagaki said he wanted games to be "beautiful and intense." that means visual flair, charisma, and sex appeal. just like Street Fighter's physiques or Mortal Kombat's gore, style is part of substance. beautiful women are baked into DOA's DNA. and the men? they're hot as hell too. but you only bitch about the women, huh? DOA never had nudity, just revealing outfits, so why lie? and most of the revealing outfits are optional anyway. you just want to be offended. the gameplay was elite. fast, fluid, and built around a genius triangle system, strike > throw > hold, that added a psychological layer to every match. it was never just visuals. it was mind games. spacing. momentum. DOA stood toe-to-toe with Tekken and Virtua Fighter. saying Itagaki lacked confidence in his gameplay is straight-up bullshit. esports failure wasn't about jiggle physics. it was about publisher support. you pulled that "lewdness" excuse out of your ass. "nothing survives off gimmicks alone." exactly, dumbass. DOA thrived for decades because of its mechanics, stages, and counter system. the visuals were part of the package, not the whole product. if it were just a gimmick, it wouldn't have spawned spin-offs, a movie, and a loyal fanbase. Itagaki had vision. he fused technical mastery with unapologetic style. that's art. that's talent. something modern devs lack. he made games that were bold, stylish, and super fun. no real fan would ever disrespect the man or the series like this. DOA was always about great fighting with eye candy. that's why millions, men and women, love it. you're just one of those "everything is porn" clowns. fuck off.
0:38

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HaileyEira's profile picture

slamming Tomonobu Itagaki right after his death? disgusting. so much bullshit in one post it's unreal. sexy women were part of Dead or Alive's aesthetic. a deliberate artistic choice, not a crutch. calling stylized character design a "gimmick" is pure disrespect. sexy design is art. Itagaki said he wanted games to be "beautiful and intense." that means visual flair, charisma, and sex appeal. just like Street Fighter's physiques or Mortal Kombat's gore, style is part of substance. beautiful women are baked into DOA's DNA. and the men? they're hot as hell too. but you only bitch about the women, huh? DOA never had nudity, just revealing outfits, so why lie? and most of the revealing outfits are optional anyway. you just want to be offended. the gameplay was elite. fast, fluid, and built around a genius triangle system, strike > throw > hold, that added a psychological layer to every match. it was never just visuals. it was mind games. spacing. momentum. DOA stood toe-to-toe with Tekken and Virtua Fighter. saying Itagaki lacked confidence in his gameplay is straight-up bullshit. esports failure wasn't about jiggle physics. it was about publisher support. you pulled that "lewdness" excuse out of your ass. "nothing survives off gimmicks alone." exactly, dumbass. DOA thrived for decades because of its mechanics, stages, and counter system. the visuals were part of the package, not the whole product. if it were just a gimmick, it wouldn't have spawned spin-offs, a movie, and a loyal fanbase. Itagaki had vision. he fused technical mastery with unapologetic style. that's art. that's talent. something modern devs lack. he made games that were bold, stylish, and super fun. no real fan would ever disrespect the man or the series like this. DOA was always about great fighting with eye candy. that's why millions, men and women, love it. you're just one of those "everything is porn" clowns. fuck off.

♡˖° haileybabie °˖♡

179,338 views • 7 months ago

Halo was never "too slow." One reason some say classic Halo is "too slow" is because they don't understand that FOV greatly impacts our perception of speed. Halo 2 & Halo 3 had a FOV of around 70 on Xbox. A low FOV makes us see things as being slower than they actually are. In the video, you can see that a high field of view (right) makes the games feel faster even though the base player movement speed is the same in both videos. Devs set a FOV of around 60-70 for console games and a higher FOV of around 90-100 for PC games. The ability to change your FOV on console games became common after 2007. Gamers have become used to a higher FOV, so now when they play a game with a lower FOV, some of them feel the game is too slow. Now consider the fact that a lot of modern shooters are also fast-paced because of advanced mobility. This, combined with a high FOV, has made some people (especially the newer generation who haven’t played shooters during or before the 2007 era) feel the classic Halo games are "unplayable" and "boring" because they're "too slow," when they're not. If the games were "too slow," then they wouldn't have been as successful as they were. Clearly, the formula worked and was enjoyed and loved by tens of millions of people. Sprint or other advanced mobility mechanics don't necessarily make a game fast-paced, in fact, in some cases, it slows gameplay down. What truly matters and what truly determines the speed of a game is the intensity of the experience.
1:49

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HaileyEira's profile picture

Halo was never "too slow." One reason some say classic Halo is "too slow" is because they don't understand that FOV greatly impacts our perception of speed. Halo 2 & Halo 3 had a FOV of around 70 on Xbox. A low FOV makes us see things as being slower than they actually are. In the video, you can see that a high field of view (right) makes the games feel faster even though the base player movement speed is the same in both videos. Devs set a FOV of around 60-70 for console games and a higher FOV of around 90-100 for PC games. The ability to change your FOV on console games became common after 2007. Gamers have become used to a higher FOV, so now when they play a game with a lower FOV, some of them feel the game is too slow. Now consider the fact that a lot of modern shooters are also fast-paced because of advanced mobility. This, combined with a high FOV, has made some people (especially the newer generation who haven’t played shooters during or before the 2007 era) feel the classic Halo games are "unplayable" and "boring" because they're "too slow," when they're not. If the games were "too slow," then they wouldn't have been as successful as they were. Clearly, the formula worked and was enjoyed and loved by tens of millions of people. Sprint or other advanced mobility mechanics don't necessarily make a game fast-paced, in fact, in some cases, it slows gameplay down. What truly matters and what truly determines the speed of a game is the intensity of the experience.

♡˖° hailey °˖♡

408,744 views • 2 years ago

This might be the most laughable erasure of male and female in gaming. 343 Industries erased "male" and "female" in Halo: Reach (Bungie's game) and swapped them for "Heavy Armor" and "Light Armor." The best part? This change reinforces the very stereotype they claim to be avoiding — suggesting that women aren't strong enough to wear heavy armor. So instead of gender options, the game now offers "big strong men's armor" and "dainty little girls' armor." They took something neutral, something completely fine, and somehow made it sexist. Absolute clown move from an absolute clown studio. Lmao. This was 343's priority after taking over the franchise — touching it with their dirty hands instead of focusing on meaningful improvements. This is what happens when stupid, ideologically captured developers desperately try to "include" the smallest fraction of their audience — while alienating the vast majority of players who actually want to identify with their character and have their gender represented. This is the same company that parades its so-called support for women, virtue-signaling about Women's History Month and International Women's Day, yet it erased female players' ability to select their own gender in Halo. The irony is almost poetic. Bonnie Ross (Bonnie Ross), former head of 343 Industries, spent years parading herself as a champion for women in gaming — even founding the Women in Gaming community. She built her reputation on pushing diversity forward, lecturing developers about their "personal responsibility" to avoid gendered stereotyping in games. Yet under her leadership, 343 erased female players' ability to select their own gender in Halo — a change so absurd it reinforces the very stereotypes she claimed to fight against. All that boastful talk about empowering women, only to oversee one of the most disgusting, backward changes in the franchise's history. This company and those who think so little of women deserve no respect or support.
0:28

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HaileyEira's profile picture

This might be the most laughable erasure of male and female in gaming. 343 Industries erased "male" and "female" in Halo: Reach (Bungie's game) and swapped them for "Heavy Armor" and "Light Armor." The best part? This change reinforces the very stereotype they claim to be avoiding — suggesting that women aren't strong enough to wear heavy armor. So instead of gender options, the game now offers "big strong men's armor" and "dainty little girls' armor." They took something neutral, something completely fine, and somehow made it sexist. Absolute clown move from an absolute clown studio. Lmao. This was 343's priority after taking over the franchise — touching it with their dirty hands instead of focusing on meaningful improvements. This is what happens when stupid, ideologically captured developers desperately try to "include" the smallest fraction of their audience — while alienating the vast majority of players who actually want to identify with their character and have their gender represented. This is the same company that parades its so-called support for women, virtue-signaling about Women's History Month and International Women's Day, yet it erased female players' ability to select their own gender in Halo. The irony is almost poetic. Bonnie Ross (Bonnie Ross), former head of 343 Industries, spent years parading herself as a champion for women in gaming — even founding the Women in Gaming community. She built her reputation on pushing diversity forward, lecturing developers about their "personal responsibility" to avoid gendered stereotyping in games. Yet under her leadership, 343 erased female players' ability to select their own gender in Halo — a change so absurd it reinforces the very stereotypes she claimed to fight against. All that boastful talk about empowering women, only to oversee one of the most disgusting, backward changes in the franchise's history. This company and those who think so little of women deserve no respect or support.

♡˖° hailey °˖♡

84,497 views • 1 year ago