Hi! I’m Zach, and I'm developing a first person horror game set in rural Iowa in 1988. #gamedev #indiedev #horrorgame #Unity3D
Shorts
now that my gurney wheels are separate meshes, i could actually animate them during the vent knockout. not a big deal overall since the animation is very short (and easily overlooked), but i love these tiny little details and the game is filled with them :D
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a tiny detail - whenever you open doors, the door knob starts rotating slightly before the door opens🚪