
Jussi Kemppainen | Drivers of the Apocalypse
@JussiKemppainen • 14,325 subscribers
Lead VFX artist @RemedyGames (Max Payne) + solodev vehicle combat game Drivers of the Apocalypse, founder @Rovio animation. 27y industry exp.
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day 608: ! built a fake real-time GI system for my game and it cost almost nothing to run! The warm sunset light wrapping under the car is not baked, not a probe volume, not a reflection capture. here is how it works 🧵 #buildinpublic #indiegamedev #unity3d
Jussi Kemppainen | Drivers of the Apocalypse179,364 просмотров • 2 месяцев назад

day 379: Many play testers asked "why does the car I just jumped away from keep fighting me?" Well, because the original driver is there with you all the time! The animation in this clip is all procedural, no keyframes! #solodev #unity3d
Jussi Kemppainen | Drivers of the Apocalypse278,779 просмотров • 11 месяцев назад

I saw this clip and was sure it would be quick to do, so I added car wash to my game in 4 hours. The dirt mask is an SDF, so I do not need to worry about UV's and the particles are projected from depth, like the current hot trend is! (dev day 592)
Jussi Kemppainen | Drivers of the Apocalypse82,514 просмотров • 3 месяцев назад

dev day 401: The boring machine can now finally bore! Thank you all for your great feedback 🙏🏻 I did spend day 400 just replying to you all! now, what cool gameplay could there be for this VERY overpowered worm? Now is the time for suggestions!
Jussi Kemppainen | Drivers of the Apocalypse172,782 просмотров • 10 месяцев назад

How it started vs how it's going.
Jussi Kemppainen | Drivers of the Apocalypse192,248 просмотров • 1 год назад

dev day 416: a quick update on the burrowing effect to include terrain deformations and particles.
Jussi Kemppainen | Drivers of the Apocalypse95,775 просмотров • 10 месяцев назад

vehicle combat game solodev project dev day 470: Unity 6.3 upgrade on the snow biome, now using my own fully procedural (and destructable) terrain shader and generation. The level will never run out, allowing you to drive anywhere. #solodev #Unity3D #indiegamedev
Jussi Kemppainen | Drivers of the Apocalypse53,785 просмотров • 7 месяцев назад

#MondayMotivation Brick-by-brick
Jussi Kemppainen | Drivers of the Apocalypse72,045 просмотров • 1 год назад

dev day 482: more fully procedural tools. River, railroad tracks and terrain meshes are generated unique in real-time as you play. This one had so many problems to solve it was nuts! Details in thread #solodev #buildinpublic #indiegamedev
Jussi Kemppainen | Drivers of the Apocalypse43,217 просмотров • 7 месяцев назад

Experimental 2.5D Adventure game prototype with graphics from #midjourney #aiart #gamedev It took me 2 hours to do the top down alley location from scratch complete with 3D mesh, navigation and current interactions & effects. Icons with , audio from Replica Studios
Jussi Kemppainen | Drivers of the Apocalypse145,975 просмотров • 3 лет назад

I have been working on a a vehicle combat game for 544 days, almost back-to-back. This is the day 540-542: centerpiece system for settlements (details in 🧵) Now I want you to come up with crazy things in the desert people would have settled around! #indigame #buildinpublic
Jussi Kemppainen | Drivers of the Apocalypse26,053 просмотров • 5 месяцев назад