
Jussi Kemppainen | Drivers of the Apocalypse
@JussiKemppainen • 14,325 subscribers
Lead VFX artist @RemedyGames (Max Payne) + solodev vehicle combat game Drivers of the Apocalypse, founder @Rovio animation. 27y industry exp.
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day 608: ! built a fake real-time GI system for my game and it cost almost nothing to run! The warm sunset light wrapping under the car is not baked, not a probe volume, not a reflection capture. here is how it works 🧵 #buildinpublic #indiegamedev #unity3d
Jussi Kemppainen | Drivers of the Apocalypse180,010 просмотров • 4 месяцев назад

EVERYTHING in my game is now a fluid sim! Crazy desert combat game drivers of the apocalypse dev day 667 -tracks on sand, mud, water, sand kickoff, fire, smoke, etc are all a connected simulation system. #unity3d #indiegamedev #VFX
Jussi Kemppainen | Drivers of the Apocalypse28,051 просмотров • 17 дней назад

I saw this clip and was sure it would be quick to do, so I added car wash to my game in 4 hours. The dirt mask is an SDF, so I do not need to worry about UV's and the particles are projected from depth, like the current hot trend is! (dev day 592)
Jussi Kemppainen | Drivers of the Apocalypse82,514 просмотров • 4 месяцев назад

dev day 401: The boring machine can now finally bore! Thank you all for your great feedback 🙏🏻 I did spend day 400 just replying to you all! now, what cool gameplay could there be for this VERY overpowered worm? Now is the time for suggestions!
Jussi Kemppainen | Drivers of the Apocalypse172,828 просмотров • 1 год назад

Custom pixel-art-pont-and-click-engine prototype. Testing an idea I had for projection based 3D modeling tool to make real 3D environments that remain pixel perfect and in still images look like drawings. All of the artwork created in engine #adventuregame
Jussi Kemppainen | Drivers of the Apocalypse22,341 просмотров • 1 месяц назад

How it started vs how it's going.
Jussi Kemppainen | Drivers of the Apocalypse192,292 просмотров • 2 лет назад

dev day 416: a quick update on the burrowing effect to include terrain deformations and particles.
Jussi Kemppainen | Drivers of the Apocalypse95,775 просмотров • 11 месяцев назад

vehicle combat game solodev project dev day 470: Unity 6.3 upgrade on the snow biome, now using my own fully procedural (and destructable) terrain shader and generation. The level will never run out, allowing you to drive anywhere. #solodev #Unity3D #indiegamedev
Jussi Kemppainen | Drivers of the Apocalypse53,785 просмотров • 9 месяцев назад

#MondayMotivation Brick-by-brick
Jussi Kemppainen | Drivers of the Apocalypse72,063 просмотров • 1 год назад

dev day 482: more fully procedural tools. River, railroad tracks and terrain meshes are generated unique in real-time as you play. This one had so many problems to solve it was nuts! Details in thread #solodev #buildinpublic #indiegamedev
Jussi Kemppainen | Drivers of the Apocalypse43,217 просмотров • 8 месяцев назад

Experimental 2.5D Adventure game prototype with graphics from #midjourney #aiart #gamedev It took me 2 hours to do the top down alley location from scratch complete with 3D mesh, navigation and current interactions & effects. Icons with , audio from Replica Studios
Jussi Kemppainen | Drivers of the Apocalypse146,038 просмотров • 3 лет назад