
Jussi Kemppainen | Drivers of the Apocalypse
@JussiKemppainen • 14,616 subscribers
Lead VFX artist @RemedyGames (Max Payne) + solodev vehicle combat game Drivers of the Apocalypse, founder @Rovio animation. 27y industry exp.
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day 608: ! built a fake real-time GI system for my game and it cost almost nothing to run! The warm sunset light wrapping under the car is not baked, not a probe volume, not a reflection capture. here is how it works 🧵 #buildinpublic #indiegamedev #unity3d
Jussi Kemppainen | Drivers of the Apocalypse177,290 görüntüleme • 28 gün önce

I saw this clip and was sure it would be quick to do, so I added car wash to my game in 4 hours. The dirt mask is an SDF, so I do not need to worry about UV's and the particles are projected from depth, like the current hot trend is! (dev day 592)
Jussi Kemppainen | Drivers of the Apocalypse82,514 görüntüleme • 1 ay önce

day 379: Many play testers asked "why does the car I just jumped away from keep fighting me?" Well, because the original driver is there with you all the time! The animation in this clip is all procedural, no keyframes! #solodev #unity3d
Jussi Kemppainen | Drivers of the Apocalypse278,779 görüntüleme • 10 ay önce

dev day 401: The boring machine can now finally bore! Thank you all for your great feedback 🙏🏻 I did spend day 400 just replying to you all! now, what cool gameplay could there be for this VERY overpowered worm? Now is the time for suggestions!
Jussi Kemppainen | Drivers of the Apocalypse172,713 görüntüleme • 9 ay önce

How it started vs how it's going.
Jussi Kemppainen | Drivers of the Apocalypse192,248 görüntüleme • 1 yıl önce

vehicle combat game solodev project dev day 470: Unity 6.3 upgrade on the snow biome, now using my own fully procedural (and destructable) terrain shader and generation. The level will never run out, allowing you to drive anywhere. #solodev #Unity3D #indiegamedev
Jussi Kemppainen | Drivers of the Apocalypse53,785 görüntüleme • 6 ay önce

In my vehicular combat game the Powerwashing is not generated by AI. This feature has absolutely no use other than it is super cozy! I added the placeholder power washer and made the foam look nicer! Vehicular combat game dev day 593! #cozygames
Jussi Kemppainen | Drivers of the Apocalypse16,341 görüntüleme • 1 ay önce

dev day 482: more fully procedural tools. River, railroad tracks and terrain meshes are generated unique in real-time as you play. This one had so many problems to solve it was nuts! Details in thread #solodev #buildinpublic #indiegamedev
Jussi Kemppainen | Drivers of the Apocalypse43,157 görüntüleme • 5 ay önce

Help needed! I want to record scratch voice over audio for my game to prototype the in-game radio systems. I do not want to use Ai or record my pwn crappy acting. I would need a female and a few male voices. Are there any actors who could help me? #voiceactor
Jussi Kemppainen | Drivers of the Apocalypse13,295 görüntüleme • 1 ay önce

#MondayMotivation Brick-by-brick
Jussi Kemppainen | Drivers of the Apocalypse70,780 görüntüleme • 11 ay önce

I have been working on a a vehicle combat game for 544 days, almost back-to-back. This is the day 540-542: centerpiece system for settlements (details in 🧵) Now I want you to come up with crazy things in the desert people would have settled around! #indigame #buildinpublic
Jussi Kemppainen | Drivers of the Apocalypse26,053 görüntüleme • 3 ay önce