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Kerovski

@Kerovski1,753 subscribers

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I figure it out. It's the animations. I think Valve may have messed up the third person animation system, animation blending and transitions, foot IK, player positioning, and animation-to-movement synchronization, which can cause players to slide, have broken leg animations, or even clip into the map geometry. I talked before that 26th of April had the best CS2 official build. The feeling was way better, registration was instant, animations looked great, it was enjoyable to play and hold angles. After Cache update everything went downhill. Many asked for proof, I provide link to old build, I played on 60 ping on old build, everything felt amazing. But I couldn't say what was changed. Now after focusing what is happening in my games, it's animations. - People first kill you full running - then you see the counter strafe animation. - Characters clipping into walls, stairs, etc. - Characters sliding all the time. And many other moments where animations look very bad. All my clips are live recordings. And if you check the yt video (PROS PLAY NEW CS2 ANIMGRAPH 2 UPDATE!) You will see how clean it was.

I figure it out. It's the animations. I think Valve may have messed up the third person animation system, animation blending and transitions, foot IK, player positioning, and animation-to-movement synchronization, which can cause players to slide, have broken leg animations, or even clip into the map geometry. I talked before that 26th of April had the best CS2 official build. The feeling was way better, registration was instant, animations looked great, it was enjoyable to play and hold angles. After Cache update everything went downhill. Many asked for proof, I provide link to old build, I played on 60 ping on old build, everything felt amazing. But I couldn't say what was changed. Now after focusing what is happening in my games, it's animations. - People first kill you full running - then you see the counter strafe animation. - Characters clipping into walls, stairs, etc. - Characters sliding all the time. And many other moments where animations look very bad. All my clips are live recordings. And if you check the yt video (PROS PLAY NEW CS2 ANIMGRAPH 2 UPDATE!) You will see how clean it was.

10,826 views

Again me with AnimGraph2 gameplay moments :D It's just more enjoyable, and we all play on 63+ ping. Bullets go where I aim and I am more confident with taps. I don't even think about ping difference. 2 days ago I played faceit, I have 40 ping, and my enemy with 60+ ping runs out and kills me, I can't even see him. In AG2 I hold angles on high ping. If you have a chance, try it, but don't expect perfection. Valorant has 128tick servers, slower animations and still you can't always hold an angle. And we are talking about beta here, not a full release. We had a guy complaining and saying it was bad at the start — but by the end, even he had to admit it was actually better. Before someone say that I test against noobs, some of these clips are against 3400 elo players.

Again me with AnimGraph2 gameplay moments :D It's just more enjoyable, and we all play on 63+ ping. Bullets go where I aim and I am more confident with taps. I don't even think about ping difference. 2 days ago I played faceit, I have 40 ping, and my enemy with 60+ ping runs out and kills me, I can't even see him. In AG2 I hold angles on high ping. If you have a chance, try it, but don't expect perfection. Valorant has 128tick servers, slower animations and still you can't always hold an angle. And we are talking about beta here, not a full release. We had a guy complaining and saying it was bad at the start — but by the end, even he had to admit it was actually better. Before someone say that I test against noobs, some of these clips are against 3400 elo players.

54,584 views

I need to work overtime, so many aimlock users are on FACEIT...

I need to work overtime, so many aimlock users are on FACEIT...

40,175 views

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New FACEIT talent - Top 70 EU

Kerovski

39,545 views • 3 months ago