
Kerovski
@Kerovski • 1,753 subscribers
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CS2 is so random. Different feeling from update to update. They say 2gb was only map update, but it was not. They are tweaking the settings all the time. Even pro games on LAN are random. Animations are so broken and unfinished. THE GUY HAS FULL LEG INSIDE THE CONCRETE. I'm sliding on enemy's screen. Kill feedback is again delayed and shooting feels heavy.
Kerovski28,252 次观看 • 27 天前

I ran server from 25. April, to prove that the game worked better before cache update. And it's 5x better. I AM ON 68 PING. Everything is clean, your mouse instant feels "free". Kill feedback, sounds, holding angles, everything is beautiful. I can just go around and shoot for hours. And no armor aim punch. I knew it was not placibo, or my PC, or "i'm tripping" noobs were saying. I instant felt that cache update broke the game. You are always welcome on my kick stream to try this version.
Kerovski62,846 次观看 • 4 个月前

I’ve made a lot of videos showing aim assist users on FACEIT. Up-and-down unnatural aim shake, instant trigger reactions, soft locking, inhuman micro adjustments, and similar patterns. What I’ve learned from all of this is that FACEIT currently struggles to reliably detect this type of behavior. And they refuse to hire a small team of EXPERIENCED players to review demos. Many months ago I said that AI aim assist would eventually become a major issue on FACEIT, and now many people are starting to see that. There were claims that FACEIT doesn’t do manual bans, but later manual bans did happen (allegedly kek), which led to confusion and criticism. Personally, I don’t have an issue with manual bans, the problem is inconsistency and lack of transparency. At this point, if something can’t be detected, no ban will happen. The end result is a situation where obvious rage aimlock cheaters are freely playing on the biggest CS platform in the world, many at very high elo against pros. So FACEIT is giving a green light to rage cheaters, while every premium subscription is a green light back to FACEIT. Think about that. FACEIT is a business. Businesses are driven by profit, so they constantly look for ways to maximize revenue while minimizing effort and costs. This is what minimizing effort looks like:
Kerovski47,329 次观看 • 3 个月前

The game feels off again. Spray feels inconsistent. Shooting overall feels unreliable. Kill feedback is delayed. I’m dying behind walls again. Peeker’s advantage feels worse for some reason. AG2 beta felt amazing (how you destroyed that?) Whatever was changed, revert it. For several days after AG2, the game felt amazing. Smooth, clean, crisp. Shots were connecting, spray made sense, holding angles felt reliable. I was confident. The game didn’t feel random. CS2 it’s honestly impressive how you managed to ruin the enjoyment of the game again with an update focused on a new map. It's always when I say few nice words about the game, you instant make me eat my words. (clip when the game felt amazing, and I literally didn't change anything) And yes, cache is cleared in all the places, game reinstalled, driver removed with DDU, and fresh install of the same driver.
Kerovski63,739 次观看 • 4 个月前

I will stop sayin any nice words about Valve. Whatever you did with the game after last update, feels bad. I got huge FPS drop on 7800x3d and 9070xt (I cleaned the cache) Several times I saw my teammates and enemies in front of me all jittery, vibrating. People again are swinging crazy fast. A lot of players came to my stream saying something is off with the game. CS2
Kerovski58,956 次观看 • 4 个月前

If anyone wants to test old version of CS2 from 26th of April, do some tests, compare - check the comments. I am 100% sure that something is broken in the new version we play right now. Old version felt much much better. I am preparing some comparison videos cause people will still say "placebo". What I found is that we have a desync on what we see on our screens and when we die on the server, something related to animations. -That's why peeks feel very fast even on normal ping. -Bullets look like they fly past you but still hit you. -Animations from your POV are not completed, no counter strafe, but their shots are still landing. I checked my enemy's POV in demo, and he did great shot, normal counter strafe, flick. On my screen is instant, fast, counter strafe animation is not completed. His POV and my POV are not synced, we are on 26 and 31 ping. I also checked demo from old version, and it's so much better. Even when enemy with very high ping peeks, you can react normally. It's responsive, you see every bullet properly, clean, holding angles, you have time to react, players peek - stop - shoot. CS2 Valve - compare versions from 26th april and new one, you will find what's broken.
Kerovski18,483 次观看 • 1 个月前