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Lunar Minx

@LunarMinxDev1,946 subscribers

Developing #Seedbond for Steam. Former studio game dev, now solo. 🕹️Passionate. 💋 Turning desire into pixels. 🔥😈

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Implemented the day/night cycle. What do you think?

Implemented the day/night cycle. What do you think?

43,367 görüntüleme

Building a dungeon. Love how it looks and feels. What do you expect from such a game? (Keep in mind it is still a spicy game after all). I don't want to make super hardcore puzzles. I just want it to feel atmospheric, but not like a challenge, more like a fun bit. Any ideas, feedback and suggestions are welcome!

Building a dungeon. Love how it looks and feels. What do you expect from such a game? (Keep in mind it is still a spicy game after all). I don't want to make super hardcore puzzles. I just want it to feel atmospheric, but not like a challenge, more like a fun bit. Any ideas, feedback and suggestions are welcome!

24,633 görüntüleme

The redesign of city graphics is almost complete. What do you think?

The redesign of city graphics is almost complete. What do you think?

16,924 görüntüleme

I'm always trying to balance between old school vibes and a modern look/feel/convenience level. For example, at first it did not occur to me that I could "modernize" the minimap by adding smooth movement a rotating it to match your direction. What do you think? Or you prefer an old-school fixed direction and step movement?

I'm always trying to balance between old school vibes and a modern look/feel/convenience level. For example, at first it did not occur to me that I could "modernize" the minimap by adding smooth movement a rotating it to match your direction. What do you think? Or you prefer an old-school fixed direction and step movement?

10,164 görüntüleme

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