Lunar Minx | Wishlist SEEDBOND on Steam's banner
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Lunar Minx | Wishlist SEEDBOND on Steam

@LunarMinxDev • 2,358 subscribers

Developing #Seedbond for Steam. Wishlist: https://t.co/KryPsm0R6q Former studio game dev, now solo. 🕹️Passionate. 💋 Turning desire into pixels. 🔥😈

Shorts

I've brainstormed a tech that makes believable 3D-like models from flat 2D sprites. Do you think that should be used in the game? Do you like it or do you thing that would break the atmosphere/style?

I've brainstormed a tech that makes believable 3D-like models from flat 2D sprites. Do you think that should be used in the game? Do you like it or do you thing that would break the atmosphere/style?

68,734 görüntüleme

Implemented the day/night cycle. What do you think?

Implemented the day/night cycle. What do you think?

43,428 görüntüleme

Building a dungeon. Love how it looks and feels. What do you expect from such a game? (Keep in mind it is still a spicy game after all). I don't want to make super hardcore puzzles. I just want it to feel atmospheric, but not like a challenge, more like a fun bit. Any ideas, feedback and suggestions are welcome!

Building a dungeon. Love how it looks and feels. What do you expect from such a game? (Keep in mind it is still a spicy game after all). I don't want to make super hardcore puzzles. I just want it to feel atmospheric, but not like a challenge, more like a fun bit. Any ideas, feedback and suggestions are welcome!

24,808 görüntüleme

The redesign of city graphics is almost complete. What do you think?

The redesign of city graphics is almost complete. What do you think?

18,215 görüntüleme

I'm always trying to balance between old school vibes and a modern look/feel/convenience level. For example, at first it did not occur to me that I could "modernize" the minimap by adding smooth movement a rotating it to match your direction. What do you think? Or you prefer an old-school fixed direction and step movement?

I'm always trying to balance between old school vibes and a modern look/feel/convenience level. For example, at first it did not occur to me that I could "modernize" the minimap by adding smooth movement a rotating it to match your direction. What do you think? Or you prefer an old-school fixed direction and step movement?

10,341 görüntüleme

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