software engineer @linear · writing about web, design, and shaders at https://t.co/GzvTWUBVnO
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Shorts
spent the better part of the week building little animated diagrams like this one i hope those will help illustrating some of the concepts behind the example scenes i'm preparing for the upcoming blog post
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atmosphere post-processing effect now with draggable celestial objects
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getting there another attempt at making my 3D scenes look like painting, this time implemented through an anisotropic Kuwahara filter
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been willing to make this kind of "perspective stack" component for a while it was a fun little challenge to orchestrate the transitions just right built with Motion
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Depixelizing shader effect layered on top of "La Corniche near Monaco"
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2025 wrapped - got my US citizenship - gave a talk at Figma Config - learned a lot of cool new shader stuff - reached my running goals - met a lot of cool people from twitter irl and made a lot of new friends - signed a new job offer (👀) super thankful and excited for 2026!