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Nick

@NickDevFE2,768 subscribers

Creator of img2threejs | BuyMeACoffee: https://t.co/sP11BAmdiA | Community: https://t.co/E0eXpT4LWQ | Youtube: https://t.co/OiBLDJgYCy

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img2threejs v1.3 is now available. 🎋 One photo → procedural Three.js code. No meshes. No manual modeling. GitHub: v1.3 brings major improvements to geometry reconstruction, material generation, validation, and overall output quality. For this demo, I used the reference image of a CS2 ★ M9 Bayonet | Doppler Phase 3: If you’re new to img2threejs, now is a great time to try it. If you’ve used it before, I’d love for you to compare the results with previous versions. Feedback, bug reports, and PRs are always welcome.

img2threejs v1.3 is now available. 🎋 One photo → procedural Three.js code. No meshes. No manual modeling. GitHub: v1.3 brings major improvements to geometry reconstruction, material generation, validation, and overall output quality. For this demo, I used the reference image of a CS2 ★ M9 Bayonet | Doppler Phase 3: If you’re new to img2threejs, now is a great time to try it. If you’ve used it before, I’d love for you to compare the results with previous versions. Feedback, bug reports, and PRs are always welcome.

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img2threejs - turn one object photo into a code-only procedural Three.js model Open-source toolkit that rebuilds the object in a single reference image as procedural Three.js code (no mesh downloads), quality-gated by a render-vs-reference loop - strong for hard-surface objects

img2threejs - turn one object photo into a code-only procedural Three.js model Open-source toolkit that rebuilds the object in a single reference image as procedural Three.js code (no mesh downloads), quality-gated by a render-vs-reference loop - strong for hard-surface objects

298,632 次观看

img2threejs is back. I’m getting ready to ship v1.3. Highlights: - Divine Eye: deterministic render validation before the final VLM review. - Better geometry reconstruction for more accurate 3D shapes. - Photo-grounded PBR materials instead of generic guesses. - Stronger reference validation. - Faster generation with smarter caching. These improvements were originally planned for v2.0, but the scope kept growing, so I decided to split the release instead of making everyone wait. Here's a demo from v1.3. I’d love your feedback: - Does the output quality look good? - Is there anything missing before I release v1.3? - Any issues you notice? If everything looks solid, I’ll publish v1.3 today ( in next 6hour ) v2.0 is still coming. I’m taking extra time to test and polish it to make sure it delivers the best quality possible.

img2threejs is back. I’m getting ready to ship v1.3. Highlights: - Divine Eye: deterministic render validation before the final VLM review. - Better geometry reconstruction for more accurate 3D shapes. - Photo-grounded PBR materials instead of generic guesses. - Stronger reference validation. - Faster generation with smarter caching. These improvements were originally planned for v2.0, but the scope kept growing, so I decided to split the release instead of making everyone wait. Here's a demo from v1.3. I’d love your feedback: - Does the output quality look good? - Is there anything missing before I release v1.3? - Any issues you notice? If everything looks solid, I’ll publish v1.3 today ( in next 6hour ) v2.0 is still coming. I’m taking extra time to test and polish it to make sure it delivers the best quality possible.

52,341 次观看

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