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Orikon

@OrikonMods1,991 subscribers

An outspoken Croat who channels his love for game design by improving flawed masterpieces. Check out my ThreeMinuteReviews: https://t.co/zPZg0zqTVi

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Fun fact: It seems that there was, at some point, an idea of changing Shepard's sprint based on morality. In the game files, there are animations for what's called Storm_Paragon and Storm_Renegade. "Storm" is the sprinting animation when you hold spacebar. #MassEffect #bioware

Fun fact: It seems that there was, at some point, an idea of changing Shepard's sprint based on morality. In the game files, there are animations for what's called Storm_Paragon and Storm_Renegade. "Storm" is the sprinting animation when you hold spacebar. #MassEffect #bioware

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Btw this happened because, as per the original script, the writers intended that Ashley/Kaidan/James shoot their weapons into the sky out of anger. The acting is still goofy, but overall the scene works better with the guns going off. PEOM restores this. :) #MassEffect #bioware

Btw this happened because, as per the original script, the writers intended that Ashley/Kaidan/James shoot their weapons into the sky out of anger. The acting is still goofy, but overall the scene works better with the guns going off. PEOM restores this. :) #MassEffect #bioware

31,398 views

I love restoring stuff like this. These are the kinds of tiny details that make games feel polished. All I had to do was plug #bioware's code back in. Wouldn't be surprised if it was a bug. Available now in the new update for Orikon's Optional Content Restorations. #MassEffect

I love restoring stuff like this. These are the kinds of tiny details that make games feel polished. All I had to do was plug #bioware's code back in. Wouldn't be surprised if it was a bug. Available now in the new update for Orikon's Optional Content Restorations. #MassEffect

17,144 views

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Mass Effect fans sometimes call Drew Karpyshyn's departure one of Bioware's biggest mistakes. But a far less-known exit, that of Chris L'Etoile, had an arguaby worse impact. His vision for the Reapers was dropped last-minute, and it could've made Destroy a very unpopular ending. 🔴 In Reaper lore, there's often mention of "Harvesting". On rare occasions, Reapers, the Catalyst, and EDI use vague descriptors like "processing", "essence", and "preserving". But beyond that, the nature and details of Harvesting are never fleshed out, despite its key role in Reaper cycles. 🔵 After all, what exactly Reapers are and how they function has always been a debated topic in the fandom, due to the conflicting writing in Mass Effect 1, 2, and 3. 🟡 Chris L'Etoile, who was in charge of writing AI, had a more specific idea. See attached media for proof. Reapers are strictly machines, but they are merely a platform - a "bank" built with the purpose of hosting billions of people whose consciousness was digitalized and uploaded onto a neural network, complete with their personalities, experiences, and memories. Think Mikoshi from Cyberpunk, or the "Virtual Aliens" from Mass Effect's own lore. This was explained by EDI upon finding the Human-Reaper. Voice acting and WIP cutscenes were also done. After Chris left, his work was discarded except for Legion and EDI. 🟢 Going into Mass Effect 3, anyone can see how Chris' original vision could've added tons of depth and complexity to our antagonists. Each time a Reaper is destroyed, billions of uploaded minds are also killed. Whether these people are alive or not lets Mass Effect explore similar transhuman themes as Cyberpunk does with its engrams. The concept can be reinforced by having the Catalyst emphasize what he only hints at in the final game: That Reapers preserve all science/culture/technology. With digitalized people, they're total civilizational repositories. This all throws a wrench into the morality of Destroy. There've been tens of thousands of Reaper cycles. The Catalyst's form/voice can even change based on which uploaded civilization "holds the mic" at the moment. As a cherry on top, Chris' Reapers would've played nicely into ME3's existing exploration of whether AI is alive or not (e.g. EDI's character arc, and Geth during Rannoch). #MassEffect #bioware

Orikon

28,003 views • 8 days ago

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