
Orikon
@OrikonMods • 1,991 subscribers
An outspoken Croat who channels his love for game design by improving flawed masterpieces. Check out my ThreeMinuteReviews: https://t.co/zPZg0zqTVi
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Mass Effect fans sometimes call Drew Karpyshyn's departure one of Bioware's biggest mistakes. But a far less-known exit, that of Chris L'Etoile, had an arguaby worse impact. His vision for the Reapers was dropped last-minute, and it could've made Destroy a very unpopular ending. 🔴 In Reaper lore, there's often mention of "Harvesting". On rare occasions, Reapers, the Catalyst, and EDI use vague descriptors like "processing", "essence", and "preserving". But beyond that, the nature and details of Harvesting are never fleshed out, despite its key role in Reaper cycles. 🔵 After all, what exactly Reapers are and how they function has always been a debated topic in the fandom, due to the conflicting writing in Mass Effect 1, 2, and 3. 🟡 Chris L'Etoile, who was in charge of writing AI, had a more specific idea. See attached media for proof. Reapers are strictly machines, but they are merely a platform - a "bank" built with the purpose of hosting billions of people whose consciousness was digitalized and uploaded onto a neural network, complete with their personalities, experiences, and memories. Think Mikoshi from Cyberpunk, or the "Virtual Aliens" from Mass Effect's own lore. This was explained by EDI upon finding the Human-Reaper. Voice acting and WIP cutscenes were also done. After Chris left, his work was discarded except for Legion and EDI. 🟢 Going into Mass Effect 3, anyone can see how Chris' original vision could've added tons of depth and complexity to our antagonists. Each time a Reaper is destroyed, billions of uploaded minds are also killed. Whether these people are alive or not lets Mass Effect explore similar transhuman themes as Cyberpunk does with its engrams. The concept can be reinforced by having the Catalyst emphasize what he only hints at in the final game: That Reapers preserve all science/culture/technology. With digitalized people, they're total civilizational repositories. This all throws a wrench into the morality of Destroy. There've been tens of thousands of Reaper cycles. The Catalyst's form/voice can even change based on which uploaded civilization "holds the mic" at the moment. As a cherry on top, Chris' Reapers would've played nicely into ME3's existing exploration of whether AI is alive or not (e.g. EDI's character arc, and Geth during Rannoch). #MassEffect #bioware
Orikon28,003 views • 8 days ago

6 months ago I announced that if Jondum Bau was recruited, he and another Spectre would appear on Earth. I proceeded to confidently release the update. Today I find out that this feature was bugged the whole time. Nobody ever actually saw him. Ugh. Fixed. #MassEffect #bioware
Orikon11,123 views • 8 days ago

In vanilla, this Mako gets inexplicably destroyed. Makos aren't exactly made of paper, nor was there any kind of missile or mine. According to the game, the Reaper Blackstar is, quote,"used by Reaper troops to destroy armored vehicles". And that's exactly what I just implemented. Shepard also reacts accordingly by shielding their face in case you, the player, happen to be looking at the explosion. Showing the Reapers actually using the Blackstar for its intended purpose also helps to portray how and why Hammer forces are struggling. Finally, you'll be able to find this Blackstar heavy weapon later in the mission and use it against the Reapers. #MassEffect #bioware
Orikon12,500 views • 1 month ago

In the upcoming update, the Omega DLC and the base game will complement each other. Bray (Aria's assistant from the DLC) is now in Purgatory. You can trigger some brief and previously unused dialogue where he introduces himself to Shepard. The DLC itself now requires agreeing to Aria's proposal. If you don't want to play it, just tell her no. If you do agree, you'll first need to help Aria seize control of the Blue Suns, Eclipse, and Blood Pack by finishing base game quests. Those mercs will then show up during the DLC, which unlocks after the Citadel Coup. #MassEffect #bioware
Orikon10,382 views • 4 months ago

Most people don't know that the ending of Leviathan, which is normally silent, was actually meant to have a unique soundtrack - fully tailored to the scene. It has now been restored as part of our Enhanced DLC Integration module, and is coming tomorrow. :) #MassEffect #bioware
Orikon12,552 views • 6 months ago
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