
Papachin/怕怕
@Papapa_chin • 7,983 subscribers
real/Visual designer,ffxiv / SAM main Keen on making some games VFX recently from China.
Shorts
Videos

The Next Alter Project——Dancer, has been added to the schedule.😈
Papachin/怕怕91,632 views • 7 months ago

If you're interested, you can take a look at my design thinking this time🤓: Overall: Improve combo flow between skills. Spiral Blow: Enhanced fire effects and added more actions to enrich combos. Chaotic Spring:Mixed cherry blossoms with flames ("flames bloom like flowers"). Adjusted actions to match animation logic: downward thrust → upward slash → triggers upward blast effect. Raiden Thrust:Strengthen the element of "raiden" in the skill name Lance Barrage: Improved lightning effects and dash+thrust animations. Heavens Thrust: Combined dragon crystal with lightning ("lightning-infused crystal"). Added a sweeping motion to set up future animations/effects. Fang and Claw:Added claw effects; used spinning thrusts to emphasize "fang" sharpness. Wheeling Thrust:Added dragon tail effect and made it heavy impact feel. Drakesbane: Combines fire, lightning, dragon, and spear concepts. Animations reference Black Myth: Wukong moves.
Papachin/怕怕43,454 views • 1 year ago

🌟Classic Scholar skill pack-DT edition released! Make SCH beautiful again~ 📷Full Video: ⭐Download(FREE!) via kofi: ⭐Download via XMA: V3.0.0: ◆New Skill Effects Added: 【Baneful Impaction】【Concitation】【Accession】【Manifestation】【Adloquium】 ◆Old Version Remade & Upgraded: 【Indomitability】【Art of War II】【Ruin II】【Whispering Dawn】【Chain Stratagem】 ◆Detail Adjustments or Adaptation: 【Succor】【Broil III】【Broil IV】【Consolation】【Deployment Tactics】
Papachin/怕怕33,149 views • 9 months ago

🌟Classic WhiteMage skill pack-DT edition has released! 📼Full Video: ⬇️Download via kofi: ⬇️Download via XMA: v3.0.0: ◆New Skill Effects Added:【Glare IV】【Regen】 ◆Old Version Remade & Upgraded:【Glare III】【Dia】【Assize】【Afflatus Misery】【Cure III】 ◆Detail Adjustments for Adaptation:【Tetragrammaton】 The design inspiration for the VFX in this update of the classic White Mage 7.0 still adheres to the theme I originally established for the White Mage: — "Crystal." Since the White Mage can use Earth Mage and later evolved into a light-based Shining Mage, I felt that crystal was the perfect element to combine both earth and light attributes. Thus, most of the effects in this update incorporate crystal elements. Additionally, although White Mages are actually proficient in multiple attributes—light, water, wind, and earth—the water, wind, and earth elemental magics have gradually been forgotten. To return to this setting, I created multi-attribute versions for both Glare III and Assize, and this time, I also added a randomly triggered element to alleviate the monotony of the healer’s primary rotation having only one skill. Healing skills such as Regen and Cure III also incorporate imagery of "water"—the source of life. For the design of Dia, based on its name(mainly from CN translated name), I conceptualized it as "diamond-like radiance from the sky." As for Afflatus Misery, it retains the floral element because lilies, as the White Mage’s healing resource, symbolize healing allies’ pain and suffering. The crystalline spikes emerging from the flowers represent the crystallization of that suffering. May you enjoy it as always~
Papachin/怕怕29,440 views • 9 months ago

🌟Phantom Cannoneer Skill VFX remake released~ ⬇️Download via kofi: ⬇️Download via XMA: I just started playing Occult Crescent recently, and I really love the Phantom class system. However, the visual effects of some Phantom skills feel quite perfunctory and don’t match their actual power. Coincidentally, I’ve been playing the Cannoneer class lately, so I took the chance to make this mod~ This mod reworks the VFX for 5 of the Cannoneer’s skills, with the core concept of making them fit the design of "firing cannonballs from a cannon, followed by an explosion" (because I think the original effects lack the trajectory of "cannonballs" at all, and the visuals just feel like "magic" descending on enemies out of nowhere, which is really odd). Hope this mod also helps you have a wonderful time in Occult Crescent.
Papachin/怕怕27,963 views • 9 months ago

🌟Classic Sage skill pack-DT edition released! 📷Full Video: ⬇️Download via kofi: ⬇️Download via XMA: I made totally 5 damage skills for Sage this time, including the rework of some skills that were made before.(Sage's healing skills vfx really have no need to be enhanced) The key focus this time is to address the issue where the Healer class only has one main damage filler skill, which makes gameplay feel boring over time. Therefore, I have added 3 different attack modes to the Sage's "Dosis III" skill, and these modes can be triggered randomly—aiming to add more fun to regular battles. Additionally, I am not very satisfied with the previous version of the "Pneuma" skill. As a result, I have also completely reworked it into a new version this time. I personally really like it and hope you will enjoy it too. Of course, I have also retained the old version for players who prefer it. v2.0.0: ◆New Skill Effects Added:【Eukrasian Dyskrasia】【Eukrasian Dosis III】【Psyche】 ◆Old Version Remade & Upgraded:【Dosis III】【Pneuma】
Papachin/怕怕14,254 views • 9 months ago

I often felt some SMN's skills are poorly designed & illogical😂 e.g. the vfx,sfx,action of "Searing Light" are completely out of sync, and the vfx looks like shield The vfx Painflare are very fast, but character is slowly writing text Ruin4 has swift action,but vfx are sluggish
Papachin/怕怕29,921 views • 2 years ago

🌟Classic DRK skill enhancement-DT edition has released! 📼Video: ⭐Download(FREE!) : I originally only planned to casually design 6 to 8 skills for the Dark Knight. But as I was working on them, I couldn't hold back... I almost remade most of the damage VFX all over again. The main goals of this enhancement are to increase the sense of heaviness when the Dark Knight wields the great sword in combos, and to give a clearer positioning to some skills whose VFX positioning was not clear before. Of course, also to enhance the sense of impact. If you are interested, you can read some of my design ideas in Youtube video description
Papachin/怕怕16,164 views • 1 year ago
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