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SeraF

@Pixel_SeraF7,998 subscribers

Pixel artist and game dev! Have a lovely day ^^ --- Support me at: https://t.co/VjtTNinrks no minors🔞

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I've pushed a new update which you can find at the link below! As always any feedback is greatly appreciated ^^ And thanks to VAPack: Lynoit (NSFW VA + Sound Designer) | OpenNSFW for allowing early testing with sound 💞

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I've pushed a new update which you can find at the link below! As always any feedback is greatly appreciated ^^ And thanks to VAPack: Lynoit (NSFW VA + Sound Designer) | OpenNSFW for allowing early testing with sound 💞

77,782 просмотров

The whole level shifting is kind of a fun effect but this would 100% give some people motion sickness XD It's perhaps a bit "too much" anyway. Anyways, we're getting entities actually coded instead of the fakery I was doing for the prototype! I think ghosthands gimmick will be that they have a set patrol. They can't see or hear. And they won't notice you so long as you sit still while they pass. Could have a bit of fun with it and have them rarely accidentally grope her in passing even if she's still 😅

The whole level shifting is kind of a fun effect but this would 100% give some people motion sickness XD It's perhaps a bit "too much" anyway. Anyways, we're getting entities actually coded instead of the fakery I was doing for the prototype! I think ghosthands gimmick will be that they have a set patrol. They can't see or hear. And they won't notice you so long as you sit still while they pass. Could have a bit of fun with it and have them rarely accidentally grope her in passing even if she's still 😅

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Looting Prototype Core gameloop involves exploring haunted locations for treasure. Short search QTE has a fork at the end. Left pulls a small amount of treasure out quietly. Right pulls more out but creates noise.

Looting Prototype Core gameloop involves exploring haunted locations for treasure. Short search QTE has a fork at the end. Left pulls a small amount of treasure out quietly. Right pulls more out but creates noise.

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After some discussion, I'm going to experiment with focusing on an almost 'heist-like' aspect to the game. When you first arrive the house is dark and the ghosts unbothered. As you make noise and create a disturbance the house slowly comes alive. (for example fuseboxes let you turn on the lights, but generate a burst of activity when flipped on) I think this might change the ghost hand dynamic. Maybe instead of an enemy that grabs you, and you break free from, they are instead a trap that when they grab you, the struggle is to not make noise while they're having their fun?

After some discussion, I'm going to experiment with focusing on an almost 'heist-like' aspect to the game. When you first arrive the house is dark and the ghosts unbothered. As you make noise and create a disturbance the house slowly comes alive. (for example fuseboxes let you turn on the lights, but generate a burst of activity when flipped on) I think this might change the ghost hand dynamic. Maybe instead of an enemy that grabs you, and you break free from, they are instead a trap that when they grab you, the struggle is to not make noise while they're having their fun?

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In engine, with the lights added, I feel pretty good about the direction this is going ^^

In engine, with the lights added, I feel pretty good about the direction this is going ^^

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Pet that dragon ✨ #zentreart

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Pet that dragon ✨ #zentreart

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Someone pet that boy. 🎹 Debussy ASMR 🎹 #DebussyArt

Someone pet that boy. 🎹 Debussy ASMR 🎹 #DebussyArt

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Videos

Pet that dragon, but with options ✨ #zentreart
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Pet that dragon, but with options ✨ #zentreart

SeraF

44,273 просмотров • 7 месяцев назад

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