I just be makin stuff tbh, mostly rigging vrchat avatars with new physics
Shorts
Back weight test
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This is the last time i post this outfit i swear lol wanted to show how the material itself looks on a flat plane in case you wondered how i set my stuff up like a psychopath lol (the rainbow is just to show you which is which)
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Knee weight test
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Teeth blendshapes any ideas on what other teeth variants i should add?
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(Yes i know the movement is exaggerated, its just to show the motion, it also doeant move like jello when in vr) -Left is before, Right is after- Ok wall of text time for the nerds Literally everything is the same on both sides except the position of 1 bone (made sure that even after adjusting, the collider would still be in the same spot) The reason for this change is because she wanted to be able to clap her ass in vr, and last time i did this all i did was add a toggle for a hidden bone that moved, and its angle would trigger the sound. Which was because that with my previous position, the cheeks could never really meet in the middle when in motion unless you just pushed them together with your hands, and i wanted to just have the sound actually be triggered by them colliding with each other This is also the first time ive used endbones to help drive the movement, so now thanks to that and all my previous experimenting with squishing as well, I can now get bones to move exactly how i want them to move when in natural motion. And i know a lot of people are gonna ask me to teach them how or explain my thought process but i literally just go off feeling lmao. Like, i just kinda visualize in my head how i want the motion to look, and then i just kinda know where to put everything, so im not even sure how to even start explaining rip. I have the things that artist want where they can just make the shit in their head exactly how they envisioned it lol I have a few more ideas i want to try, so we'll see if theyre good enough to get a tweet lol Thank you for coming to my ted talk
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for those curious on the status of this body, I have to redo ALL the weight painting lol. I had the Armature modifier above the Subdivision modifier when its supposed to be the other way around before I apply them. For those of you who are unsure why thats an issue: