
R1CH SOSA🔋
@R1CHSOSA • 16,256 subscribers
YHWH† | 41K + 👑’s on yt | Official @NBA2K Partner 1x LOGO GAUNTLET CHAMPION | [email protected] | Daily Uploads 👇🏿
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The New Body-Up Collision System Looks Promising In #NBA2K27… But There Were A Few Things That Caught My Attention 💨 I Replayed The Gameplay And I Noticed A Few Times Where Players “Glide Around Each Other” Or Defenders Didn’t Appear To Make “Physical Contact” One Example Was Victor Wembanyama’s Block When I Slowed The Clip Down It Looked Like His Fingers Never Actually Made Contact With The Ball, Yet The Block Was Still Registered Another Example Was Paul George Guarding Jaylen Brown His Hand Appears To Be On Jaylen’s Hip But When You Slow It Down, It Looks Like It’s Floating Instead Of Making Actual Contact That Creates The Feeling Of An Invisible Wall Between The Ball Handler And The Defender Rather Contact... The Key Detail Is The Physical Contact Needs To Look And Feel As Authentic As Possible In #NBA2K27 💯 ❤️➕♻️ GOD BLESS Y’ALL #NBA2K27 NBA 2K 🔗
R1CH SOSA🔋596,740 просмотров • 1 месяц назад

My BIGGEST Takeaways For DEFENSE In #NBA2K27 So Far…🔒 After Playing And Testing Defense, There Are A LOT Of Things I’ve Started To Notice About What You ACTUALLY Need On Your Builds This Year… And You Have To STOP Playing Defense Like This Is NBA 2K26 Here’s What I’ve Learned So Far: - BLOCK - 84 - 93 Is The SWEET SPOT For Lockdowns And Bigs, I Think 84 - 93 Block Is Going To Be ALL You Need Throughout The Year, Assuming We Don’t Get Any Drastic Gameplay Changes For Primary Ball Handlers, 60 Block Is Actually Enough To Give You A Chance At Getting Stops. Anything Lower Than That Don’t Expect To Get Many Blocks At All Overall BLOCKS ARE OVERPOWERED RIGHT NOW - ON-BALL DEFENSE IS AMAZING On-Ball Defense Feels YEARS Ahead Of What We Had In NBA 2K26. But The Biggest Change Is Learning That You CAN’T Defend The Same Way We Have In Previous 2Ks. Your Positioning And What Defensive Input You Use At The Right Time Matters A LOT More - STOP OVERUSING RIGHT STICK DEFENSE Using Your Right Stick For Hands Up Defense And Shot Contests Works REALLY Well When You’re Trying To Contest A Shooter At The EXACT Moment They Pull Up. But If You Start Using It Too Early It Slows You Down A LOT And Can Give The Ball Handler An EASY Blow By Or Drive. The Right Stick Can Either HELP Your Defense A LOT Or HURT You Depending On WHEN You Use It - TURBO + INTENSE DEFENSE IS THE KEY Start Using Turbo + Intense Defense (RT/LT Or R2/L2) As A Combination. Learning When To Go Back And Forth Between The Two Makes It MUCH Easier To Stay In Front Of Your Matchup, Cut Off Driving Lanes And Get Into Better Positioning. Most Importantly, It Helps You Stay In Position And Preserve Your Energy For Blocks - PERIMETER DEFENSE + SPEED + AGILITY Perimeter Defense Works Hand In Hand With Your Speed And Agility In. Right Now, I Think: 82 - 92 Perimeter Defense, 85 - 90 Speed + Agility Is MORE Than Enough To Feel Great Defensively In The Current State Of The Game. You Don’t Need To Throw 99 Into Every Defensive Attribute To Stay In Front Of People. - STEALS FEEL OVERRATED High Steal Builds CAN Get Some Really Easy Pluck Steals Right Now… But I’ve Also Noticed A Lot Of Those Builds Sacrifice So Much To Get Their Steal That They Become A HUGE Liability Once Someone Gets Into The Paint. Unless Stealing The Ball Is A Major Part Of Your Role, I Wouldn’t Sacrifice Your Entire Defense Just To Get A 99 Steal Rating. - INTERIOR DEFENSE MATTERS A LOT I Think 82 - 89 Interior Defense Is Going To Be The SWEET SPOT. You Really Only Need A Few Important Badges, But DO NOT Let Anybody Convince You That Interior Defense Doesn’t Matter This Year. Because If You Ignore It You’re Going To Be FREE POINTS IN THE PAINT Even If You Feel Like You’re Timing Your Contests Correctly Defense In #NBA2K27 Feels REALLY GOOD Right Now
R1CH SOSA🔋48,567 просмотров • 6 дней назад

The NBA 2K HQ App Officially Launches TOMORROW! 📱 Before #NBA2K27 Even Drops, You’ll Already Be Able To Start Preparing For Day 1 Through The App… - Create + Tweak Your MyPLAYER Build - Share Builds Through QR Codes - Browse Other Players’ Builds - Chat With Your Crew - Claim Daily Rewards - Use The NEW Face Scan Feature Day 1 Builds Are About To Be EVERYWHERE Tomorrow…😳
R1CH SOSA🔋29,849 просмотров • 15 дней назад

HERE’S HOW TO GET The NEW NBA 2K HQ App For #NBA2K27…📱 I Made A Quick Tutorial Showing You EXACTLY HOW TO GET IT! 👀
R1CH SOSA🔋12,409 просмотров • 14 дней назад

FINISHING IN #NBA2K26 NEEDS A MAJOR CHANGE❗️ One of the biggest inconsistencies right now in NBA 2K26 lies within the finishing system, especially in how it interacts with defensive contests and the logic behind the dunk meter. There are too many moments where the defensive effort being made doesn’t match the outcome of the play. You can make the right read, drive with the correct angle, and still get punished with a tiny or unpredictable green window… while on the other end, defenders can get beat and somehow still manage to heavily affect a dunk attempt. It almost feels like the logic behind finishing doesn’t align with the defensive animation or contest that’s actually happening. If we compare it to shooting, the difference in consistency is night and day. It’s far easier to green a jumpshot than it is to green a dunk meter. Shooting gives players multiple learning paths (Rhythm Shooting and Button Shooting) both of which reward timing and IQ. Finishing, however, doesn’t have that same depth or balance. The button finishes feel noticeably weaker and less reliable than the dunk meter, which in itself can be extremely unforgiving. The green window on dunk meter attempts is incredibly small, even on what appear to be open takes. This makes finishing feel more about luck or animation RNG than player skill or decision-making. Another major factor tied to this is interior defensive consistency. The way contests register inside the paint feels disconnected from how they function on the perimeter. Combine that with how post play has been watered down compared to last year, and we’re left with a finishing system that lacks the stability and satisfaction it once had. To make Finishing BETTER: • The dunk meter logic needs to better reflect real defensive positioning. • Button finishing should be viable, not a gamble. • Green windows for dunks and layups should scale more dynamically based on interior defense, attributes, and badges. • Post control, strength, and timing should matter the same way shooting attributes do. If 2K can bring finishing up to the same level of refinement and consistency as shooting, NBA 2K26 could easily reach one of the best gameplay balances we’ve had in years. Finishing should reward skill, decision-making, and timing… not randomness.
R1CH SOSA🔋50,437 просмотров • 10 месяцев назад

Stephen Curry Is Literally The BEST And Hardest Shooter To Guard In NBA THE RUN If You Know How To Use Him…🐐 - Pair Deep Threat With A Teammate Running Dropping Dimes, And Curry Can Consistently Green Shots From Nearly 3/4 Of The Entire Court… Even From Around The Opponent’s Free Throw Line 👀 - Defensively He’s A Liability At Times, But If You Stay In Front Of Your Matchup And Play Smart, He Can Still Come Up With Big Blocks And Steals - Easily One Of The Most Fun Players To Pick Up, But Also One Of The Highest Skill Ceiling Characters Once You Truly Master His Shot - Whenever You See Someone Using Curry, They’re Usually Either REALLY GOOD… Or REALLY BAD. There Is No In Between 😂 - I’m Not Gonna Lie… Pulling Up From Practically Anywhere On The Court Never Gets Old 🔥 NBA THE RUN #NBATHERUN
R1CH SOSA🔋15,227 просмотров • 2 месяцев назад

I Received a Logo! The Hard-Work FINALLY PAID OFF, Praise King Jesus Christ! Thank you NBA 2K Mr. Zaro StaxMontana & Evan 1,200 NBA 2K Videos… Uploading Everyday for 3 - 4 Years Straight… Countless Nights editing/recording… 1 Logo Gauntlet Invite 5 Back to Back Wins… My Faith Always being Stronger than my reality in front of me… and Endless Support from my Family, Community, & The 2K Team Don’t Believe in “The World doesn’t need a Content Creator” Be Yourself, Trust in God, & All will fall into Place We are just getting started 🙏🏿💯
R1CH SOSA🔋64,106 просмотров • 1 год назад

When is NBA 2K going fix the glitch that causes the PG to be invisible when he doesn’t have the ball? #NBA2K25
R1CH SOSA🔋42,105 просмотров • 1 год назад
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