
Sandy Petersen 🪔
@SandyofCthulhu • 91,934 subscribers
Game Designer and Father of Lovecraftian gaming. CEO of Petersen Games. Also Doom, Age of Empires, etc. Subscribe for cool stuff 3x weekly! Sorry, no DMs.
Shorts
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How Quake ruined id Software. There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination. All the team did a brilliant job, fulfilling tasks just right. But at a grim cost. We worked long and hard, and I think it broke us spiritually. 1/3
Sandy Petersen 🪔1,239,116 Aufrufe • vor 4 Monaten

For those doubting, Thai commercials are the best in the world. Possibly the entire solar system.
Sandy Petersen 🪔1,985,555 Aufrufe • vor 1 Jahr

Poltava - the Swedish king Charles XII, filled with hubris, took on Peter the Great of Russia. At Poltava Charles was crushed. If the Swedes had better managed the campaign leading up to Poltava, they might have ended up controlling the Baltic, and what are now known as the Baltic states. While no one's ever going to claim Charles XII was a good guy, Sweden has been a generally benign force in world history, while Russia has been a force of repression and darkness of the time. A feebler Russia may have have been a good thing. 2/5
Sandy Petersen 🪔186,381 Aufrufe • vor 4 Monaten

Under the Labor Theory of value, the game Concord should have been a great success, because of all the effort that went into making it. Looking at their characters, it's mind-boggling that they thought you'd play to be these awful cringe "heroes". I know Concord is old news now, but it is incredible. I was invariably on much smaller teams, but we apparently put a lot more effort into making our games look good to players. 1/2
Sandy Petersen 🪔206,577 Aufrufe • vor 5 Monaten

How MicroSoft murdered Ensemble. In a side note, Elon Musk himself dropped in on my Quake thread from a night ago. Sir - with respect, what are you doing commenting on my puny thread? Go take humanity to Mars! Anyway, Microsoft's purchase of Ensemble (as described yesterday) was great for us. Our worthless Ensemble stock became valuable MicroSoft stock. I paid off my house. And MicroSoft's ownership didn't change much because they were already our publisher and we already had spent time working with their idiot marketers. MicroSoft had learned lessons. When they bought FASA, they moved the company to Redmond, broken it up in different teams (different buildings even) and then FASA basically never did much again. When they bought Bungie, they moved them to Redmond, but kept them all in the same building working together. It took Bungie 6 months before they were able to produce. So when they bought us, they just left us in situe, in Dallas, figuring we'd become an awesome cash cow. Which we did. 1/6
Sandy Petersen 🪔112,518 Aufrufe • vor 4 Monaten

So if my theorem is correct, and Quake gutted id Software, was it worth it? Well I'd say yes absolutely. Games are more important than game companies, and Quake is an iconic titan of the gaming world. Plus it's not like the people who left vanished off the face of the Earth. John Romero's still making games. I'm still making games, Mike Abrash as well, and so forth. We're all contributing to the hobby. Heck, I'm GLAD I was gone, because I got to work on the Age of Empire series which was amazeballs. But man alive it seems like the company could have had its act together better and kept that dream team. 3/3
Sandy Petersen 🪔105,829 Aufrufe • vor 4 Monaten

Just dropped another $1000 on Doom. Gymbmn9wwMKe4NnmVceyyfpncp9arbwPfSdBsyY9pump
Sandy Petersen 🪔75,343 Aufrufe • vor 3 Monaten

Your First Sandy Experience I am genuinely curious. And I bet the answer says a lot about how old you guys are. Which creation of mine did you touch first? Call of Cthulhu? Doom? Quake? Age of Empires (any) Halo Wars? Cthulhu Wars? Or another board game. I've been making games since 1980 and I'd like to know which door you came through.
Sandy Petersen 🪔41,721 Aufrufe • vor 1 Monat

In 1983, I applied for a game design job at Coleco. They were kind of distracted because they were working on the Adam computer and the release of the Cabbage Patch dolls. Anyway, they left me alone in the corporate lounge for three full hours. BUT in that lounge was a Dragon's Lair stand-up arcade machine. So I got to spend ALL THREE HOURS playing Dragon's Lair, and I can report that (1) I've beaten it fair and square and (2) I've seen every single way that Dirk the Daring can die. Anyway, it takes about 3 hours of play to perfect yourself if you're at my level of skill. What's an arcade game you remember fondly?
Sandy Petersen 🪔56,233 Aufrufe • vor 3 Monaten

I had to do much of the balance for Age of Empires 2 & 3, which were insanely complex. Most of the stuff was "under the hood" so you may not notice, but we were juggling hundreds of interlocking systems, any of which could break the game with a slight miscalculation. Sometimes balancing Age of Empires felt like working with incomprehensible cosmic horrors. 1/7
Sandy Petersen 🪔61,077 Aufrufe • vor 3 Monaten

Spears are the best melee weapon ever invented, and we inherited them from earlier hominids (probably Homo erectus). With a spear, a human can take on a lion with a pretty good chance of success. The Masai tribe used to require its youth to kill a lion with a spear as a rite of manhood. Every kid. Spears in some version dominated every battlefield. Yes the Romans used gladius & shield, but they also carried spears (pila). Yes knights carried swords, but at Agincourt, the dismounted English knights used their lances as spears against the French chivalry. Even when firearms came out, spears were used. Up till near the end of the 17th century, pikes were used to protect musketeers from cavalry. The pikes were only discarded when bayonets were invented - allowing every musket to be its own spear. We still use bayonets today of course, but the vastly superior weapons of our age make it mostly superfluous. But the spear is the weapon that put us on top of the food chain, and that won almost every battle fought up till the 19th century. Lindybeige (the guy in the video) did the actual experiment. He had a bunch of guys who had never used spears before battle a bunch of guys who were somewhat familiar with swords. The spears win and win and win.
Sandy Petersen 🪔122,395 Aufrufe • vor 8 Monaten

This is my favorite anti-tank rifle. It's from World War I. I know it's not the best, but it's cool because it looks like a real rifle, instead of a technological nightmare (like the Finnish and Japanese weapons). It only has a pistol grip because it's impossible to wrap your hand around the giant stock.
Sandy Petersen 🪔131,636 Aufrufe • vor 9 Monaten

I balanced all of the Age of Empires series except the first (which I then re-balanced after Rise of Rome). What I learned is that the Goths or Ottomans aren't your real enemies - that's the spreadsheet. Game balance is one of the black arts. If you make a unit too strong, everyone whines that it's broken, and it gets banned. If you make it too weak, nobody touches it and all your time was wasted. You’re forever chasing that sweet "goldilocks" spot. 1/7
Sandy Petersen 🪔58,193 Aufrufe • vor 4 Monaten

After Doom succeeded, John Carmack decreed that our next game also needed to have a one word title. Thus it got named Quake, despite the title have literally nothing to do with the game in any way. There's no one named Quake. There's no Quake Hammer that hits the floor and makes a crack. Both of these were in the original plan, but both got dropped. You can see a tiny remnant of the Quake Hammer in the Lightning Bolt, which uses roughly the same animation, except in the air. And glowing. No I don't have any suggestions for a different name. Quake works for me.
Sandy Petersen 🪔24,195 Aufrufe • vor 1 Monat

Hey guys play here with me and earn SOL: Shout out to Ansem 🐂🀄️ for following me. Now we’re mutuals!
Sandy Petersen 🪔41,473 Aufrufe • vor 3 Monaten

How Ensemble Studios got bought by MicroSoft. Ensemble Studios was amazingly successful. We produced only one game that sold less than 2 million copies, and THAT one sold a million so was no failure. Even the expansions (which I led) sold a million copies or more. In 2000, MicroSoft needed to sign a new contract with us for our upcoming games. The contract sucked. It was literally equal to or worse than the contracts offered to their other partners. We balked. The problem was that MicroSoft is so huge, that it is divided into different satrapies that don't answer to each other. The contract-signing division get rewarded, basically, for handing out sucky contracts that benefit only MicroSoft. But the game publishing division was rewarded for selling great games, and Ensemble Studios was a rock star. 1/5
Sandy Petersen 🪔45,155 Aufrufe • vor 4 Monaten