
Martin Erlic
@SeloSlav • 17,950 subscribers
agent simulations • threeJS • spacetimeDB • 🍊🥇
Videos

This post was a bit. Obviously, my game doesn't come anywhere close to the charm and immense detail of MANOR LORDS. I’ve myself put hundreds of hours into Manor Lords. This project is an open source browser game built in ThreeJS. Fork it into any themed city builder you want
Martin Erlic12,000 просмотров • 10 дней назад

Follow-up: I'm making "Manor Lords" for the web. Yesterday, I integrated Utah teapot 🫖 SeedThree’s asset pipeline for WebGPU, then used GPT-5.6 Sol to build my own custom ThreeJS asset pipeline for buildings. Also added better looking rivers, burgage plots with frontage and residence needs, farms with actual agricultural land, terrain generation, hydrology that reads the land’s topology, wells for drawing water, taxes, wealth, civic and religious administration, beer brewing, monasteries, interregional market trading, and a simulated economy where agents use SpacetimeDB to move and store resources between building steps. Project is MIT open source and runs locally right now, but you could remake it into basically anything. Co-op city builder, online colony sim, Mars base, underwater settlement, ancient city, whatever. The foundation is there. Fork it, run it through your own agents, turn it into a web 3.0 game, mutate it, whatever.
Martin Erlic15,527 просмотров • 2 месяцев назад

Built a procedural open world with SpacetimeDB as the backend. Every terrain chunk, tree, and stone is server-authoritative. The client subscribes and the world just appears, consistent across every connected player, no REST endpoints, no polling, no manual sync logic. The database is the game server. Now to fill it with agents!
Martin Erlić30,206 просмотров • 6 месяцев назад
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