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SolarLight

@TF2SolarLight56,892 subscribers

i said demoknight tf2 before it was popular. | https://t.co/InGQQBRUG8

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Engineer protip: You can spend 50 metal to refill my charge twice Or you can do nothing and then watch me remove 200 metal from the map for the 10,000th time in a row

Engineer protip: You can spend 50 metal to refill my charge twice Or you can do nothing and then watch me remove 200 metal from the map for the 10,000th time in a row

279,880 görüntüleme

I now understand why removing afterburn float was the first thing Valve did to the old (2014) parachute (My movement was shit and could have been better) (I never have to spend ammo on jumps unlike the gunboats)

I now understand why removing afterburn float was the first thing Valve did to the old (2014) parachute (My movement was shit and could have been better) (I never have to spend ammo on jumps unlike the gunboats)

20,690 görüntüleme

just go heavy

just go heavy

43,734 görüntüleme

TF2 Players Never Look Up™ (ignore yapping in background) This thing in casual mode may as well be an invis watch for Soldier Even if just because you can hide above walls/doorways and perfectly time your landings every time unlike with gunboats where you drop like a rock

TF2 Players Never Look Up™ (ignore yapping in background) This thing in casual mode may as well be an invis watch for Soldier Even if just because you can hide above walls/doorways and perfectly time your landings every time unlike with gunboats where you drop like a rock

27,636 görüntüleme

good gamemode (baseboosted 2-sticky jump breaks the map) (who cares it's pass time)

good gamemode (baseboosted 2-sticky jump breaks the map) (who cares it's pass time)

12,250 görüntüleme

no speed hacks or server mods (apart from killing resupply lockers). just parachute :) third jump could have used another chute boost too, maybe slam into the end wall

no speed hacks or server mods (apart from killing resupply lockers). just parachute :) third jump could have used another chute boost too, maybe slam into the end wall

20,306 görüntüleme

BEHOLD: SIGMA GAMING

BEHOLD: SIGMA GAMING

25,144 görüntüleme

upward is an enjoyable map

upward is an enjoyable map

49,339 görüntüleme

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