
mete
@VaderResearch • 44,595 subscribers
first principles | @imperialcollege alum
Videos

Baldur's Gate 3 didn't take any VC money Took over 6 years and $200m to develop Sold 2.5m early access units in 2020 at $60 each - generating $150m gross from gamers who had no financial expectations Crowdfunding at its finest The game ended up being a huge hit, generating $200m gross only 15 days after its launch Those 2.5m early access buyers aren't involved in any decision-making via DAOs. Nor are they getting any financial upside from the success of the game. And they're completely fine with it. But what if... The studio behind Baldur's Gate 3 launched a token, pledged 10% of revenue to buy back this token regularly and allocated 100% of the token to the 2.5m early access buyers?
mete91,692 views • 2 years ago

Short update video on what we’ve been building! TLDR: > Been working at Eastworld Labs w/ a Unitree G1 > Focusing on commercial deployment in manufacturing > Shipped a new tooling to train VLA & WAM models > Shipped SimPlay; do tasks with a G1 in sim env to earn > Shipped new version of EgoPlay and litepaper
VaderResearch12,218 views • 2 months ago

Egocentric Videos for Robot Training 🧵 Researchers at NYU and UC Berkeley published research where they developed a system called EgoZero that trains robots using human demonstration videos recorded with smart glasses. 👓 The system converts first-person human actions into 3D point-based state-action representations. The policies executed on a gripper-equipped robot, achieved a 70% zero-shot success rate across seven manipulation tasks, with only 20 minutes of human data per task. EgoZero stands as one of the solid empirical proofs that egocentric smart-glass video collected from everyday human behavior can serve as powerful, scalable training data for real robot learning. Vincent Liu Ademi Adeniji
VaderResearch23,055 views • 9 months ago
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