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AbneyDude

@AbneyDude1,092 subscribers

video game strategist (real) YouTube: https://t.co/f8oTqgK5N1 Twitch: https://t.co/d4Gwd7s8X1 Contact: [email protected]

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** Tarkov Armor Suggestion / Discussion ** Nikita Buyanov Battlestate Games Currently armor feels very pointless, even with the most expensive armors in the game. I personally think the soft armor sections are to blame for this, and not necessarily the new hitboxes themselves. I believe there's only one armor that has IV coverage over the majority of the torso, and it's a really bad ceramic rig, everything else is level III + plates. We're basically running around with glorified UNTAR armor (LVL III) if you get shot anywhere other than the plates. Rework suggestion: - Buff soft armor inserts in higher tier armor, especially for the vital sections. A player shouldn't be getting 2 shot anywhere on the torso by horrible ammo while wearing a 200- 500k armor (unless it's exposed). - Rebalance the HP of the new higher tier soft armor sections so they aren't completely overpowered. - Treat the plates as more of a buff to the overall armor, rather than the primary protection. - QoL - add some visual differences to plates, because currently you have to double-click to see the LVL (in mod screen). Plates are confusing and I think most players just use the ones they're comfortable with, or they don't mess with them at all. Expected outcome: - Running really expensive armor will actually be worth it again, and should protect against low tier ammo much more efficiently. - Armor coverage will still be a high priority. - Increases overall TTK and will make fights much more interesting. - Players will be encouraged to shoot the head rather than just getting completely lucky hitting a soft parts of the torso. I feel like this would end up being very reminiscent to previous versions of armor, and alleviate some the randomness of dying to the torso/neck, but not all of it of course. I had to upgrade to stupid premium account to make this post, so please share your thoughts lmao

** Tarkov Armor Suggestion / Discussion ** Nikita Buyanov Battlestate Games Currently armor feels very pointless, even with the most expensive armors in the game. I personally think the soft armor sections are to blame for this, and not necessarily the new hitboxes themselves. I believe there's only one armor that has IV coverage over the majority of the torso, and it's a really bad ceramic rig, everything else is level III + plates. We're basically running around with glorified UNTAR armor (LVL III) if you get shot anywhere other than the plates. Rework suggestion: - Buff soft armor inserts in higher tier armor, especially for the vital sections. A player shouldn't be getting 2 shot anywhere on the torso by horrible ammo while wearing a 200- 500k armor (unless it's exposed). - Rebalance the HP of the new higher tier soft armor sections so they aren't completely overpowered. - Treat the plates as more of a buff to the overall armor, rather than the primary protection. - QoL - add some visual differences to plates, because currently you have to double-click to see the LVL (in mod screen). Plates are confusing and I think most players just use the ones they're comfortable with, or they don't mess with them at all. Expected outcome: - Running really expensive armor will actually be worth it again, and should protect against low tier ammo much more efficiently. - Armor coverage will still be a high priority. - Increases overall TTK and will make fights much more interesting. - Players will be encouraged to shoot the head rather than just getting completely lucky hitting a soft parts of the torso. I feel like this would end up being very reminiscent to previous versions of armor, and alleviate some the randomness of dying to the torso/neck, but not all of it of course. I had to upgrade to stupid premium account to make this post, so please share your thoughts lmao

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