Artist and PS1 Mega Man Romhacker – 🤖 MMX5 & MMX6 Tweaks, MMX4 & MM8 Undub – 🍙 Ganbare Goemon translations – 🇨🇱 ENG/ESP
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"Mega Man X5 Improvement Project Addendum" is about to become "Mega Man X5 Tweaks." Long overdue. The first release aims to make most changes from the Addendum project available individually, including those additional "hex editor" options that some of you might have missed entirely. And everything I've been working on for the past couple of years: 🤖 Armor sprites displayed by Parts (the big one) 🤖 Special Weapons (regular and charged) available for all Armors 🤖 Boss Parameters (Health Bars, Leveling System options, damage and speed values for select moves, and reduced idle times) And a few localization choices that previously were impossible to mix and match: All the English scripts we've gone through: 🤖 Original PS1 version 🤖 Original PS1 + MMXLC2 changes (what we had up to v1.5) 🤖 Retranslation (what we've had since v1.6), now available with either the new or the original font And also: 🤖 Japanese, with all the necessary graphics changes included ...And a bunch of Title Screen options. Why not. The GUI is still a work in progress, obviously, but it's growing daily. I might include a couple of extra things too. The important thing is that every issue under the hood that prevented this from being possible from the start has already been solved. See you soonnn
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In Mega Man X6, the upward diagonal dash seen in that one early trailer can be restored pretty easily. Turns out that the reused flight animation for the Falcon Armor's air dash is still coded to use the upward/downward sprites if you're moving up or down.