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Achara Studios || wishlist REPO MAN

@AcharaStudios1,394 subscribers

The studio behind REPO MAN, a First Person immersive sim/RPG. Based in Poland. If you're the right person, we've got a job opening for you.

Shorts

So, in essence, yes - quite evidently, the "immersive sim" audience is too small to sustain an AAA-sized studio. That's why an imsim needs to be marketed as an action game or perhaps an RPG. Now, there are additional considerations - such as imsims being uniquely complex and a hell to make compared to boilerplate slop titles. The effort (and cost)-to-return ratio is overwhelming. It's too much for any investor looking for a quick buck. It takes a bold creator fully willing to tank a company over it to make something as great as Deus Ex or perhaps Dishonored. And a publisher/investor willing to offer that creator all the length of the rope he requires. That's why K:CD is as close to an AAA imsim as we're getting in this era of the Earth. Also, dear publishers - the humble REPO MAN here, looking like a hundred million dollars, requires only the bottom AA ranges of funding to happen. Because, with all it risks, it's also quite revolutionary and made by brilliantly industrious and frugal band of dev guerillas. But you're cowards. <3

So, in essence, yes - quite evidently, the "immersive sim" audience is too small to sustain an AAA-sized studio. That's why an imsim needs to be marketed as an action game or perhaps an RPG. Now, there are additional considerations - such as imsims being uniquely complex and a hell to make compared to boilerplate slop titles. The effort (and cost)-to-return ratio is overwhelming. It's too much for any investor looking for a quick buck. It takes a bold creator fully willing to tank a company over it to make something as great as Deus Ex or perhaps Dishonored. And a publisher/investor willing to offer that creator all the length of the rope he requires. That's why K:CD is as close to an AAA imsim as we're getting in this era of the Earth. Also, dear publishers - the humble REPO MAN here, looking like a hundred million dollars, requires only the bottom AA ranges of funding to happen. Because, with all it risks, it's also quite revolutionary and made by brilliantly industrious and frugal band of dev guerillas. But you're cowards. <3

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To all the new friends following the game - welcome! REPO MAN in short: - a first person RPG (but really an immersive sim) - secondary world that's a lot like ours but also very unlike ours - zero AI art because we love our artists - you get to collect debt, beat people up, talk to pretty girls, stumble around drunk, divorced and bereaved, drenched in rain and The Noir, blinded by neon lights, trembling hand puling out the last cigarette, challenging things lurking in the gloomy half-light and reeling in terror at what you discover inside your own heart, o Saint Alma! You, who wield the Sword against the Impure! Lead us out of the Labyrinth, the Tomb of Curses! Banish that which would prey on our souls and, the Fae, the beautiful and fleeting and fickle Fae, those children of Man and something older, those beggars and prostitutes and petty thieves and celebrities and pornstars and singers who capture the hearts of many, and the sickly neon lights shine upon a world that is fading, a world filled with hope and yearning just like your heart is, still is, though it's leaking, it's been leaking for years and years and years and years and - built in Poland on no budget by a tiny team, shunned by the Publisher and the Investor, expect eurojank, but very beautiful eurojank - BELOW: a rough mix of random scenes from the last couple of months set to the top 1 sad track in San Alma, "Your Heart Drinks Nothing"

Achara Studios || wishlist REPO MAN

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