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aeoridev | ARMAPHRACT

@aeoridev9,740 subscribers

I'm developing Armaphract, a urban tank strategy game. | STEAM: https://t.co/zcBTrLVUhQ | dev builds are on itch

Shorts

A bunch of changes - Some APS modules will also target all slower projectiles like grenades - Firing ordnance now shows est max range and est accuracy cones - fog of war edges softened - reverse waypoints mean you can queue backing up then moving forward

A bunch of changes - Some APS modules will also target all slower projectiles like grenades - Firing ordnance now shows est max range and est accuracy cones - fog of war edges softened - reverse waypoints mean you can queue backing up then moving forward

28,504 Aufrufe

point defense for your squad with a little CRAM vehicle

point defense for your squad with a little CRAM vehicle

82,199 Aufrufe

“The autosyrettes of the M5T trauma kit contains class-7 amphetamines to sustain combat capability in critically wounded vehicle crewmen. It is the medical officer’s responsibility to ensure the kit is properly secured in the presence of enlisted crew.”

“The autosyrettes of the M5T trauma kit contains class-7 amphetamines to sustain combat capability in critically wounded vehicle crewmen. It is the medical officer’s responsibility to ensure the kit is properly secured in the presence of enlisted crew.”

38,186 Aufrufe

Improving the armory interface! Also adding stats on the right for more information when customizing a unit

Improving the armory interface! Also adding stats on the right for more information when customizing a unit

96,758 Aufrufe

Working on weapon crew and QOL upgrades: • Units will now target the biggest threat they can handle • HMGs and similar can swivel independently (not tied to main gun) • Crews auto-select the most effective ammo for the target (e.g. canister for infantry)

Working on weapon crew and QOL upgrades: • Units will now target the biggest threat they can handle • HMGs and similar can swivel independently (not tied to main gun) • Crews auto-select the most effective ammo for the target (e.g. canister for infantry)

44,669 Aufrufe

improved module/armor display for vehicles, to better visualize directional damage

improved module/armor display for vehicles, to better visualize directional damage

81,253 Aufrufe

Reworking the armory into a modular system, for customizing vehicle loadouts

Reworking the armory into a modular system, for customizing vehicle loadouts

126,441 Aufrufe

Night combat

Night combat

85,899 Aufrufe

You can now spin around your vehicles in the armory!

You can now spin around your vehicles in the armory!

62,021 Aufrufe

Adding infantry units, they unload from IFVs and can use buildings to ambush tanks #gamedev

Adding infantry units, they unload from IFVs and can use buildings to ambush tanks #gamedev

79,187 Aufrufe

When all you have is fire, every problem starts to look combustible

When all you have is fire, every problem starts to look combustible

38,290 Aufrufe

multi faction combat! it's really chaotic

multi faction combat! it's really chaotic

47,013 Aufrufe

APS hard-kill countermeasures to intercept and defeat ATGMs and rockets mid flight #gamedev

APS hard-kill countermeasures to intercept and defeat ATGMs and rockets mid flight #gamedev

55,087 Aufrufe

Different types of smoke in armaphract

Different types of smoke in armaphract

17,661 Aufrufe

Working on visuals for the cover system

Working on visuals for the cover system

10,396 Aufrufe

Videos

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