I'm developing Armaphract, a urban tank strategy game.
| STEAM: https://t.co/zcBTrLVUhQ | dev builds are on itch
Shorts
a quick look at the C42 tankette in the upcoming dev build!
36,154 次观看
point defense for your squad with a little CRAM vehicle
82,942 次观看
to the victor go the spoils salvaging mechanic for the campaign! the wrecks you grab need just a little interior cleaning to get running again
31,662 次观看
Improving the armory interface! Also adding stats on the right for more information when customizing a unit
97,448 次观看
“The autosyrettes of the M5T trauma kit contains class-7 amphetamines to sustain combat capability in critically wounded vehicle crewmen. It is the medical officer’s responsibility to ensure the kit is properly secured in the presence of enlisted crew.”
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improved module/armor display for vehicles, to better visualize directional damage
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Reworking the armory into a modular system, for customizing vehicle loadouts
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A bunch of changes - Some APS modules will also target all slower projectiles like grenades - Firing ordnance now shows est max range and est accuracy cones - fog of war edges softened - reverse waypoints mean you can queue backing up then moving forward
29,188 次观看
Working on weapon crew and QOL upgrades: • Units will now target the biggest threat they can handle • HMGs and similar can swivel independently (not tied to main gun) • Crews auto-select the most effective ammo for the target (e.g. canister for infantry)
44,953 次观看
Night combat
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Adding infantry units, they unload from IFVs and can use buildings to ambush tanks #gamedev
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You can now spin around your vehicles in the armory!
62,185 次观看
APS hard-kill countermeasures to intercept and defeat ATGMs and rockets mid flight #gamedev
55,208 次观看
When all you have is fire, every problem starts to look combustible