
Alan Noon
@AlanNoon • 5,068 subscribers
Founder | Game Developer | Vintage Arcade Game Restorer.
Shorts
Looking through old projects... Some time ago, I was working on a project that was 1st person. Typical issue: weapons penetrating into walls when close. In a deferred pipeline, everything is rendered from one camera, so classic multiple camera and multi FOV tricks are problematic. Clever line trace and IK systems to animate arms and weapons out of the way were off the table. I am sure that I am by far not the first to think of this, but my solution was to flatten the character along the camera's forward vector in a shader. Here it is viewed from 3rd person so you can see how it works. Fun. #gamedev #unrealengine
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