
Amine Rehioui
@aminerehioui • 3,781 subscribers
Building Powerplay, an RTS w/ industrial automation and military strategy ☢️ https://t.co/cqP4ZzsQsv 🌎 https://t.co/W0RQlLHlqY
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when packed with refined uranium, trucks have the "suicide" ability. No tutorial needed!
Amine Rehioui371,083 views • 7 months ago

expansion mechanic done! Once deployed, the BEV (base expansion vehicle) becomes an expansion hub, which allows basic construction and industry. It can be packed up and moved, like the Terran command center in SC. Or it can become an advanced and permanent construction center
Amine Rehioui50,163 views • 2 months ago

If you like classic RTS games, try our demo in the Steam Next Fest!
Amine Rehioui13,481 views • 1 month ago

almost all naval units are in! I think the submarines are way too stealthy 😅
Amine Rehioui16,823 views • 1 month ago

it's perfectly ok to simulate 3D pathfinding on a 2D grid. It's all about edge detection: mark cells between different elevations as unwalkable. Mark cells as walkable to create a "ramp" between levels. Keep a height map to vertically displace units. PF simulation remains 2D
Amine Rehioui39,756 views • 8 months ago

last week before the public demo! I will be posting updates everyday starting now
Amine Rehioui22,057 views • 5 months ago

the new pathfinding is fast and is dealing well with resource extraction. It used to get messy when assigning a big group of units to a small mineral patch or a wall of trees. I think not having thousands of pathfinding exceptions in the background helps with the speed!
Amine Rehioui32,472 views • 9 months ago