
Amine Rehioui
@aminerehioui • 3,779 subscribers
Building Powerplay, an RTS w/ industrial automation and military strategy ☢️ https://t.co/cqP4ZzsQsv 🌎 https://t.co/W0RQlLHlqY
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when packed with refined uranium, trucks have the "suicide" ability. No tutorial needed!
Amine Rehioui371,067 просмотров • 5 месяцев назад

expansion mechanic done! Once deployed, the BEV (base expansion vehicle) becomes an expansion hub, which allows basic construction and industry. It can be packed up and moved, like the Terran command center in SC. Or it can become an advanced and permanent construction center
Amine Rehioui50,139 просмотров • 1 месяц назад

it's perfectly ok to simulate 3D pathfinding on a 2D grid. It's all about edge detection: mark cells between different elevations as unwalkable. Mark cells as walkable to create a "ramp" between levels. Keep a height map to vertically displace units. PF simulation remains 2D
Amine Rehioui39,756 просмотров • 7 месяцев назад

last week before the public demo! I will be posting updates everyday starting now
Amine Rehioui22,048 просмотров • 3 месяцев назад

the new pathfinding is fast and is dealing well with resource extraction. It used to get messy when assigning a big group of units to a small mineral patch or a wall of trees. I think not having thousands of pathfinding exceptions in the background helps with the speed!
Amine Rehioui32,472 просмотров • 7 месяцев назад

Elevation proof of concept. This was strongly requested by Alexander Tanasie because it's hard to design interesting maps without elevation support. Pathfinding works by making the edges unwalkable. A ton of fixes and polish is needed but the concept works
Amine Rehioui31,359 просмотров • 7 месяцев назад

we released the demo 5 days ago. Pushed 7 updates so far. Players seem to like the game vibe and the unique industrial logistics. Nice wishlist spike. Received a publisher proposal, may have great news next week. Thank you so much for playing and for the yummy feedback 🙏
Amine Rehioui10,385 просмотров • 3 месяцев назад
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