
Amine Rehioui
@aminerehioui • 3,817 subscribers
Building Powerplay, an RTS w/ industrial automation and military strategy ☢️ https://t.co/cqP4ZzsQsv 🌎 https://t.co/W0RQlLHlqY
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v1 of the new terrain system is live on steam! moving away from the low-poly look, in favor of a more stylized terrain, which I think will give us way more room to grow. The game fully support olds maps created with the low-poly system, but when creating a new map, the default is "realistic" I did my best to keep the beloved editor controls identical to the old system. Basically the same editor can author both terrains. But since we now use a modular tiles approach, we lost per-cell elevation modeling. We can only define elevation plateaus we also lost splatmap painting, but I will bring it back, probably in a more evolved approach, with texture decals, instead of painting vertex colors
Amine Rehioui25,485 次观看 • 18 天前

3000 units sold! This core battalion of commanders is all I need to navigate the RTS world. I will use the money for a long term Art engagement with 2a3d_Art and more original music from PH | Pierre-Henri Special thanks to [redacted] who sent me a nice donation because he felt the game was underpriced. You're the best Mr. S.C.!! 🙏 1 day left at 20% discount. This week, the whole terrain system has been updated with more realistic cliffs. This is a great time to jump in, commanders!
Amine Rehioui13,834 次观看 • 15 天前

Today is our big day! Powerplay is launching in Early Access, any minute now. Thanks to everyone for the support over the past 3 years. I am looking forward to continue working on this game for years to come. If you like it, RTs and steam reviews are greatly appreciated!
Amine Rehioui34,739 次观看 • 2 个月前

expansion mechanic done! Once deployed, the BEV (base expansion vehicle) becomes an expansion hub, which allows basic construction and industry. It can be packed up and moved, like the Terran command center in SC. Or it can become an advanced and permanent construction center
Amine Rehioui50,205 次观看 • 5 个月前

5 days after the release, 1867 players purchased Powerplay in Early Access! The reviews are positive, and our community is growing rapidly. And we just got a long form review by Orbital Potato! Thank you so much for your trust in this game's potential. We will work tirelessly to give you the best RTS with factory elements that money can buy. In this video, I spawned 300 APC vehicles, each having a capacity of 6 infantry units, to symbolize the amount of players who bought the game. This scene will become a benchmark to fix pathing issues and to optimize rendering of massive amounts of units.
Amine Rehioui13,656 次观看 • 2 个月前

it's perfectly ok to simulate 3D pathfinding on a 2D grid. It's all about edge detection: mark cells between different elevations as unwalkable. Mark cells as walkable to create a "ramp" between levels. Keep a height map to vertically displace units. PF simulation remains 2D
Amine Rehioui39,756 次观看 • 11 个月前

the new pathfinding is fast and is dealing well with resource extraction. It used to get messy when assigning a big group of units to a small mineral patch or a wall of trees. I think not having thousands of pathfinding exceptions in the background helps with the speed!
Amine Rehioui32,472 次观看 • 1 年前