Playing around with adding a bit of secondary motion to the roof tiles if you raise the tower very fast 😄
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This was quiiiiite a puzzle to figure out, but now dormers (roof windows) adapt to the roof shape 🥹
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I'm reworking gothic windows to adapt to the roof :3 also tweaked their visuals a bit 🙌 PS: you can tell it's my test scene by this very sensible number of doors 😆 #screenshotsaturday
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A quick weekend test of adding colorful plaster to the walls 🖌 Still needs a lot of work to make it real if we decide to go there, but I was too giddy with how it turned out so I had to share 😄 (also a sneak peek of windows & improved arches! more in the upcoming newsletter💌)
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Adding some irregular damage to the plaster that is reacting to where the windows are placed :3 gives it a more organic olden look 👐
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Tom and I have been in a total goblin mode for the past three weeks, but we now have terrain in #TinyGlade ✨🌄 There're still some kinks to iron out, but omg overall it really turned out better than we hoped for 💚 🧵
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Continuing on the theme of every element in Tiny Glade having some sort of "glue" with others. Tiled roofs and flat roofs used to have an unsightly seam - now they will have merlons. Does it make sense? Idk, but feels cool :D #linearalgebrawednesday (still wip)
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I wanted to add bridges to Tiny Glade but accidentally unlocked vertical layering😄👌 Moving the elevated pieces makes the supports re-adapt ;3
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woo! I've finally found time to rework the time of day UI 🧭🌞 no more 🥧 numbers :D PS: the new UI is available in the demo as well :3
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we have window holes! \(*T▽T*)/ This is just step one, we still need to hook it up to actually placing windows inside 😄