
Andrew Curran
@AndrewCurran_ • 108,596 subscribers
🏰 - I write about AI, mostly. Expect some strange sights.
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Quoting from the blog: 'Claude has proven particularly adept at optimizing classical algorithms, so we wanted to see whether it could do the same for quantum algorithms if it were given only a plain-language description of what each circuit must compute. Claude is unusually well suited to this task, for several reasons. First, quantum algorithms are implemented as quantum circuits. These are composed of sequences of gates, like the Toffoli gates mentioned above. Importantly, these circuits can be described in code, so we can make use of Claude’s coding capabilities to write, run, and revise circuit designs as ordinary programs. Second, the (fairly common) class of quantum algorithms we were most interested in optimizing can be tested efficiently for correctness, as each input gives one definite output that an ordinary computer can check. This means we could have an external evaluator program validate Claude’s proposals. Finally, we can give Claude a clear, objective score to improve: the number of qubits used, multiplied by the number of gates, which serves as a proxy for how long the circuit would take to run. We found that Claude Mythos 5 could successfully work in a closed loop, proposing a circuit design, receiving feedback and a score from the evaluator program, and using that feedback to improve its next attempt, with no human input between rounds. Across eight computational primitives—the basic routines that larger quantum algorithms are built from—for chemistry, optimization, quantum simulation, number theory, and numerical computing, Claude discovered novel designs that used both fewer qubits and fewer gates than the best previously published algorithms.'
Andrew Curran18,352 görüntüleme • 10 gün önce

They solved environmental consistency with Genie 3, and this was an emergent capability. You can see the trees remain the same even after being out of line of sight. Visual memory extends back one minute now. Google is on a steady path to a real world simulator.
Andrew Curran496,611 görüntüleme • 1 yıl önce

This far, this fast. Video at 1x speed. This generalizes to everything, and continues to scale.
Andrew Curran938,504 görüntüleme • 2 yıl önce

Vibe-coded videogames just went live on YouTube. No coding required. Just explain your game to Gemini and publish a playable game on the platform within minutes. If you live in the US, Canada, Great Britain, or Australia you can register for the Playables Builder beta now.
Andrew Curran213,879 görüntüleme • 10 ay önce
Daha fazla içerik yok.