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Apoc

@apoc_dev11,221 subscribers

Building a mech sim game: Steel Bounty Discord: https://t.co/EmEWagfPj5

Shorts

Started building a character editor, got so much UI to build and hook up. Also need to tweak the effect on characters, doesn't look right with darker skin tones.

Started building a character editor, got so much UI to build and hook up. Also need to tweak the effect on characters, doesn't look right with darker skin tones.

56,923 görüntüleme

Confirming mech loadout

Confirming mech loadout

59,330 görüntüleme

This is cool you could shoot arms to throw off the arm's aim.

This is cool you could shoot arms to throw off the arm's aim.

10,593 görüntüleme

I've been thinking of having tracked entities updating less frequently on the HUD the further they are from you or friendly sensors. But I think most people will not understand and just think the game is laggy🤔

I've been thinking of having tracked entities updating less frequently on the HUD the further they are from you or friendly sensors. But I think most people will not understand and just think the game is laggy🤔

60,507 görüntüleme

Hooking up the mechlab

Hooking up the mechlab

16,361 görüntüleme

Fixed the shimmer. We're going back to the 90s

Fixed the shimmer. We're going back to the 90s

55,113 görüntüleme

Missiles now roll which part of the target entity they are tracking when fired. (need smaller explosion vfx 😂)

Missiles now roll which part of the target entity they are tracking when fired. (need smaller explosion vfx 😂)

32,143 görüntüleme

I understand it now. My crappy first attempt with a compute shader.

I understand it now. My crappy first attempt with a compute shader.

42,101 görüntüleme

Setup the flight rig and made up some math.

Setup the flight rig and made up some math.

33,337 görüntüleme

They already clap cheeks mate

They already clap cheeks mate

21,404 görüntüleme

Added support for visible heat on objects

Added support for visible heat on objects

21,159 görüntüleme

Good, these bozos needs to wake up, we have a battle to fight.

Good, these bozos needs to wake up, we have a battle to fight.

25,319 görüntüleme

The most important feature has been added: Floppy antennas.

The most important feature has been added: Floppy antennas.

18,388 görüntüleme

Adding some new destruction effects. And thank you for all the support!

Adding some new destruction effects. And thank you for all the support!

25,998 görüntüleme

Rewriting the radar view to be more performant and added an indicator for legs direction.

Rewriting the radar view to be more performant and added an indicator for legs direction.

16,324 görüntüleme

Added stress, ammo & fire team UI. I'm doing a gamejam with a 160x144 resolution constraint so trying to squeeze in UI is hard, hopefully it gets information across. I'm also not an artist but I'm going to try do a bunch of character portraits.

Added stress, ammo & fire team UI. I'm doing a gamejam with a 160x144 resolution constraint so trying to squeeze in UI is hard, hopefully it gets information across. I'm also not an artist but I'm going to try do a bunch of character portraits.

14,410 görüntüleme

Perspective or orthographic for the unit/item database preview?🤔

Perspective or orthographic for the unit/item database preview?🤔

11,434 görüntüleme

Unbothered. Moisturized. Happy. In My Lane. Focused. Flourishing.

Unbothered. Moisturized. Happy. In My Lane. Focused. Flourishing.

13,872 görüntüleme

Weapons can now have delayed shell ejections and different shell sizes

Weapons can now have delayed shell ejections and different shell sizes

10,797 görüntüleme

lil bleeper

lil bleeper

12,806 görüntüleme

Videos

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Even smoke can get the smoke now

Apoc

54,520 görüntüleme • 1 yıl önce

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I'm making a deforestation sim

Apoc

62,426 görüntüleme • 1 yıl önce

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Back from holiday, time to dev 🙏

Apoc

25,825 görüntüleme • 1 yıl önce

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Added more audio

Apoc

11,389 görüntüleme • 7 ay önce

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Getting jumped by the little guys is scary 😳

Apoc

17,723 görüntüleme • 1 yıl önce