Building a mech sim game: Steel Bounty
Discord: https://t.co/EmEWagfPj5
Shorts
Started building a character editor, got so much UI to build and hook up. Also need to tweak the effect on characters, doesn't look right with darker skin tones.
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Confirming mech loadout
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This is cool you could shoot arms to throw off the arm's aim.
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I've been thinking of having tracked entities updating less frequently on the HUD the further they are from you or friendly sensors. But I think most people will not understand and just think the game is laggy🤔
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Hooking up the mechlab
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Fixed the shimmer. We're going back to the 90s
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Missiles now roll which part of the target entity they are tracking when fired. (need smaller explosion vfx 😂)
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I understand it now. My crappy first attempt with a compute shader.
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Setup the flight rig and made up some math.
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They already clap cheeks mate
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Added support for visible heat on objects
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Good, these bozos needs to wake up, we have a battle to fight.
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The most important feature has been added: Floppy antennas.
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Adding some new destruction effects. And thank you for all the support!
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Rewriting the radar view to be more performant and added an indicator for legs direction.
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Added stress, ammo & fire team UI. I'm doing a gamejam with a 160x144 resolution constraint so trying to squeeze in UI is hard, hopefully it gets information across. I'm also not an artist but I'm going to try do a bunch of character portraits.
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Perspective or orthographic for the unit/item database preview?🤔
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Unbothered. Moisturized. Happy. In My Lane. Focused. Flourishing.
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Weapons can now have delayed shell ejections and different shell sizes