I promise if you practice this it will save your life
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Common vs Hokutomaru situation that people should probably lab for their characters. Hoku has a 4f 2A, a 7f 5B, and a 9f 2C. All those buttons are really good for playing the range post elbow. JD'ing Hoku 236A leaves you +2 at a very close spacing. JDGC usually not worth the cost
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Frame trap into A ryuenbu in corner is one of the more practical ways I've found for Mai to get 1.5million dollar character damage. Leaves you -5 and pretty close on block but depending on matchup and game state this one could be good to know