
びーも
@beeeemooooo • 3,577 subscribers
small Cars, Coffee and old racing games. | コーヒー、料理、車好き、3D レトロレースゲーム、アニメやVTuber
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It's 2025 and i still can't do anything remotely similar to this in a rally sim in VR.
びーも7,381,232 görüntüleme • 10 ay önce

D1GP Professional Drift Grand Prix Series with a direct drive wheel
びーも52,052 görüntüleme • 12 gün önce

you know what grinds my gears? simracing games costing millions of dollars to make, and the game plays like this with gamepad (99% of the playerbase) Gamepad controls should at least be something you prioritize because let's be real, this is how 99% of the players, who couldn't spend $500 and 2 meters of their home, plays your games.
びーも555,252 görüntüleme • 11 ay önce

SCUD RACE(SEGA SUPER-GT) is the first title released with the 3D CG board "MODEL 3",developed jointly by Sega and Lockheed-Martin. It has a quite unique "drifting acceleration" mechanic which allows you to accelerate while maintaining the drift angle. The technique lies in managing both the acceleration and the drift angle. lifting off will add turning angle while stopping, and stepping on the gas add more speed but reduce turning angle. however, the cars are rotating so fast and very easy to spin that you need very gentle coordination between gas and brake, Much more than your usual SEGA racing game. The title unexpectedly came to be called as "the most difficult driving game ever" with many players walking away due to its difficult handling model.
びーも466,153 görüntüleme • 10 ay önce

a fun fact: There's a game called "C1 Circuit" That's called the worst racing game ever made. However, the game has one of the most accurate model of the Shutokou C1 loop in any PS1 game, albeit a bit scaled down. Here's the comparison with the latest tokyo xtreme racer
びーも470,982 görüntüleme • 10 ay önce

I think this is the only game that's somehow capture how it actually feels like to do "GT3 at Spa" the sound are deafening. crashes left and right. debris thrown at you. impacts that feel super harsh and painful... and the helmet effects disorients you and made the car actually feels fast.
びーも383,551 görüntüleme • 10 ay önce

Wrong. the Assetto Corsa community already figured it out, you can actually develop a responsive and smooth gamepad controls taking FFB data, wheel slip, etc into account. It: - provides fast turning, but taking slip angle into account so you don't burn the tires - takes FFB outputs and ease you out into slides, while giving you input to control the slides yourself. It's in the form of a 600-ish LOC lua script that any simulator dev could look at, and possibly replicate for it to work out of the box.
びーも299,861 görüntüleme • 11 ay önce

Tokyo is the only city where both car nerds and train nerds can coexist. One of the best Public transport in the world, and 200 miles of the most engaging to drive twisty road right in the middle of the city. It's not a zero sum thing. the western mind can't comprehend
びーも187,483 görüntüleme • 7 ay önce

Assetto corsa rally has unusually detailed driver and human animation. also TIL you need to revmatch a rally4 car.
びーも230,209 görüntüleme • 11 ay önce

GMod driving have come a long way. if i was 13 this would've blow my mind smooth off (it is still now!)
びーも141,296 görüntüleme • 6 ay önce

The latest Assetto Corsa Evo somehow included Keiichi Tsuchiya's 3.5 closed ratio transmission as one of their customization options. It's where the 5th gear is swapped with a closer '3.5' gear so you gotta shift it from 3 to 5 and then 4. That being said, it's a crime to put out a car like this and not giving us a scanned version of Gunma Cycle Sport Center
びーも157,466 görüntüleme • 8 ay önce