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Battlefield Bulletin

@BFBulletin • 107,555 subscribers

BFBulletin is a community project which covers all things #Battlefield including news, updates and more since 2010. #BF3 #BF4 #BFV DICE Friend. Run by Antal120.

Shorts

They're coming... October 20th. New teaser for #Battlefield6 Dead Space event 📽️

They're coming... October 20th. New teaser for #Battlefield6 Dead Space event 📽️

27,979 次观看

BREAKING: Pre-alpha gameplay footage on the next #Battlefield 👀

BREAKING: Pre-alpha gameplay footage on the next #Battlefield 👀

4,578,219 次观看

New teaser for #Battlefield6 Season 5 'Vegas Strip' Map 📽️

New teaser for #Battlefield6 Season 5 'Vegas Strip' Map 📽️

26,381 次观看

#Battlefield6's June 9th Game Update will improve the visibility filter for soldiers, making targets easier to identify. Sneak peek below 📽️ 👇

#Battlefield6's June 9th Game Update will improve the visibility filter for soldiers, making targets easier to identify. Sneak peek below 📽️ 👇

277,382 次观看

Welcome back, Propaganda #Battlefield6.

Welcome back, Propaganda #Battlefield6.

126,169 次观看

New gameplay teaser for 'Carrier Strike' 🚢 Carrier Strike is the upcoming 'Top Gun' game mode based on the iconic #Battlefield4's Carrier Assault mode. Coming in Season 4 Phase 2.

New gameplay teaser for 'Carrier Strike' 🚢 Carrier Strike is the upcoming 'Top Gun' game mode based on the iconic #Battlefield4's Carrier Assault mode. Coming in Season 4 Phase 2.

115,813 次观看

Battlefield Comms Thank you DICE for introducing 24/7 Conquest! 😂 I dunno if this is happening in other game modes, but the ticket count no longer counts down in certain matches.

Battlefield Comms Thank you DICE for introducing 24/7 Conquest! 😂 I dunno if this is happening in other game modes, but the ticket count no longer counts down in certain matches.

25,298 次观看

New Point of Interest in #REDSEC. 'Aircraft Carrier' 🚢 📽️ #Battlefield6 Season 4 Phase 2.

New Point of Interest in #REDSEC. 'Aircraft Carrier' 🚢 📽️ #Battlefield6 Season 4 Phase 2.

84,508 次观看

#Battlefield6's Assault Ladder gadget has two modes. It can be used as a "real" ladder or as a ramp depending on placement angle.

#Battlefield6's Assault Ladder gadget has two modes. It can be used as a "real" ladder or as a ramp depending on placement angle.

259,391 次观看

The Sledgehammer is an all-kit melee weapon #Battlefield6. It can be used to smash walls and other structures with one or two direct impacts, and inflict a small amount of damage to vehicles. Pretty slow to equip and swing, but a guaranteed one-hit-kill. If you break the floor, be careful with the height of the ground :)

The Sledgehammer is an all-kit melee weapon #Battlefield6. It can be used to smash walls and other structures with one or two direct impacts, and inflict a small amount of damage to vehicles. Pretty slow to equip and swing, but a guaranteed one-hit-kill. If you break the floor, be careful with the height of the ground :)

185,778 次观看

Firing range targets don't reset after being knocked down twice. They simply pop back down every time you look towards them. This will be fixed in the next patch for #Battlefield6.

Firing range targets don't reset after being knocked down twice. They simply pop back down every time you look towards them. This will be fixed in the next patch for #Battlefield6.

153,238 次观看

#Battlefield6's Hagental Base Map Cinematic Teaser 📽 Nightfall begins March 17th.

#Battlefield6's Hagental Base Map Cinematic Teaser 📽 Nightfall begins March 17th.

115,481 次观看

First look at #Battlefield6's Mirak Valley map.

First look at #Battlefield6's Mirak Valley map.

174,582 次观看

New look at #Battlefield6's Phantom Edition 📽 Via Battlefield Japan.

New look at #Battlefield6's Phantom Edition 📽 Via Battlefield Japan.

111,714 次观看

DICE Lead Producer David Sirland says #Battlefield6's Escalation mode will also unlock more vehicles as the battle progresses, "ending at levels higher than any other modes." 👀 Thanks David Sirland for the update via Reddit :)

DICE Lead Producer David Sirland says #Battlefield6's Escalation mode will also unlock more vehicles as the battle progresses, "ending at levels higher than any other modes." 👀 Thanks David Sirland for the update via Reddit :)

100,949 次观看

UPDATE: #Battlefield6 Season 2 'Lunar New Year' Rewards Showcase. Unlisted video 📽️

UPDATE: #Battlefield6 Season 2 'Lunar New Year' Rewards Showcase. Unlisted video 📽️

65,236 次观看

DICE is aware of a bug where weapon models go invisible just after spawning and/or switching weapons. They're working on a fix. 🐛 Workaround: If this happens, go to textures (in graphic settings) and set it to high or ultra. Thanks NonChergentChef 📽️

DICE is aware of a bug where weapon models go invisible just after spawning and/or switching weapons. They're working on a fix. 🐛 Workaround: If this happens, go to textures (in graphic settings) and set it to high or ultra. Thanks NonChergentChef 📽️

59,796 次观看

#Battlefield6 single player trailer is about to be released. Stay tuned! 😎 Teaser re-uploaded in better quality. Thanks helish_88 and Tonyyyyy 📽️

#Battlefield6 single player trailer is about to be released. Stay tuned! 😎 Teaser re-uploaded in better quality. Thanks helish_88 and Tonyyyyy 📽️

83,660 次观看

Battlefield Studios has posted two more sneak peeks of the upcoming visibility filter for soldiers. #Battlefield6's June 9th Game Update.

Battlefield Studios has posted two more sneak peeks of the upcoming visibility filter for soldiers. #Battlefield6's June 9th Game Update.

19,371 次观看

Videos

BFBulletin's profile picture

Vegas Strip and Area 51 'Conquest' Gameplay 📽️ Map Breakdown, Behind the Design and Tips from the Team 📝 #Battlefield6 Season 5, Phase 1. Vegas Strip "Vegas Strip drops players into a dense urban battlefield where casinos, hotels, and landmark attractions have become the center of the fighting. The map was designed around variety. One moment you're fighting through a hotel lobby, the next you're pushing through storm drains beneath the boulevard or trading shots from an upper-floor hotel room. No two fights feel quite the same. A push through a luxury resort demands a different approach than a battle in the storm drains beneath the Vegas Strip. The team's goal was simple: create an all-out warfare experience in an iconic urban setting while making sure every playstyle has a place to thrive." Vegas Strip: Battle Breakdown ▪️ Olympus Pools The Olympus Lobby is an infantry-focused objective centered around vertical combat. Players can enter through the valet area, push through staff entrances, or use ziplines to reach the rooftop before dropping through the collapsed dome overhead. The objective rewards teams that attack from multiple angles and make use of the space above and below them. ▪️ Crater & Storm Drains At the center of the Strip sits a massive crater surrounded by the wreckage of a destroyed PAX convoy. Above ground, infantry and vehicles fight across exposed streets and debris fields. Beneath the surface, storm drains and tunnels create a completely different experience, with tight corridors and close-range engagements that offer a safer route through the middle of the map. ▪️ Karat Plaza Karat Plaza is built around a large public square surrounded by fountains and vegetation. A destructible casino sign sits at the center of the objective and can dramatically change how the area plays once it comes down. Most fights happen at medium range around the plaza itself, while longer-range engagements tend to develop around the edges. ▪️ Art Deco Heavy battle damage has ripped through the center of this hotel, leaving a collapsed interior filled with rubble. Players can move through the remains of the building, fight room-to-room along its sides, or battle directly over the objective in the center. Ground vehicles often pressure the area around the objective, while infantry battles stay concentrated inside the structure itself. Vegas Strip: Behind the Design "One of the team's biggest challenges was balancing the experience for both infantry and vehicles. The Vegas Strip naturally serves as the center of the battlefield, creating a wide-open space that vehicles can take advantage of. Throughout development, the team focused on giving infantry more ways to move between objectives through alternate routes, interior spaces, and cover that helped break up the action. Verticality was another key consideration. Rooftops, hotel rooms, and zipline routes all offer unique ways to approach an objective, but they also need clear counters. The goal was to give players options, encouraging movement around the map rather than funneling everyone into the same fights. Playtesting reinforced the importance of making each section of the Strip feel distinct. Every casino lot was designed with its own character and combat rhythm, helping ensure that moving across the map feels like a journey through different parts of Las Vegas rather than a single continuous battlefield." Vegas Strip: Tips from the Team 🔹 Recon players can provide valuable intel, helping teammates navigate contested areas and coordinate attacks. 🔹 Helicopters can use the city's skyline to reposition quickly and attack from unexpected angles. 🔹 Don't charge straight down the Vegas Strip. Use cover, alternate routes, and squad support whenever possible. 🔹 Secure rooftops and upper floors before pushing an objective. 🔹 The destroyed PAX convoy can provide valuable cover when moving through the center of the map. 🔹 Use vehicles to move quickly between objectives and avoid getting caught out in the open. Area 51 "Most people have heard of Area 51. Very few know what's supposed to be inside. For Battlefield 6, the team used that setting to create a map that blends large-scale military combat with a hidden underground facility beneath the Nevada desert. Above ground, tanks, helicopters, and jets battle across the dry lakebed and surrounding mountains. Below ground, infantry squads fight through tunnels, laboratories, and classified research spaces. Players can battle across the base above ground or push into the facility hidden beneath it. Both spaces play very differently, but they're constantly connected by the flow of the match. Players get a look beyond one of the world's most famous No Trespassing signs while fighting through a battlefield built around both vehicles and infantry." Area 51: Battle Breakdown ▪️ The Comms Area Positioned on a hill overlooking the battlefield, the Comms Area gives defenders strong sightlines across nearby approaches. The objective centers on a communications building and parking lot, making it a valuable position for infantry while also supporting aerial combat overhead. ▪️ Crash Site A downed aircraft has turned this stretch of roadway into a major vehicle combat zone. Ground vehicles frequently clash around the wreckage, while nearby hangars create opportunities for infantry players to move between cover and challenge advancing armor. ▪️ Helipad Built into the mountainside, the Helipad serves as a powerful overwatch position. Its elevation provides clear sightlines toward several objectives, making it a popular location for Recon players while also giving teams anti-air options to challenge enemy aircraft. ▪️ The Crater The Crater is the center of the map's infantry experience. A massive impact has exposed sections of the underground facility, creating a network of tunnels, garages, abandoned laboratories, and defensive positions beneath the desert surface. Three objectives are packed into this area, which keeps infantry in constant close-quarters combat as teams fight for control of the underground. ▪️ Aircraft Control Tower The Aircraft Control Tower changes over the course of a match. At the start of the match, the upper floors serve as a powerful sniper nest overlooking much of the battlefield. Leave it standing and defenders can lock down large sections of the map. Bring it down, and the fight shifts to the rubble below. ▪️ Climate Testing Hangars The climate testing hangars offer two very different combat experiences. The Hot Climate Hangar creates a constant battle between infantry and armored vehicles. A central platform gives infantry room to defend while vehicles circle the objective looking for openings. The Cold Climate Hangar narrows the focus with an infantry-heavy objective built around a testing facility filled with experimental aircraft. Area 51: Behind the Design "Area 51 was built to support two very different styles of Battlefield combat. Above ground, vehicles and aircraft have room to operate across the base and surrounding desert. Below ground, the fight shifts into tighter infantry-focused spaces hidden within the crater and underground facility. The crater received particular attention throughout development. The team continued refining its tunnels, labs, and interior routes to create a connected infantry experience at the center of the map while keeping it closely tied to the larger battle happening above. Playtesting also helped shape the air combat experience. Players enjoyed the scale of the battlefield and the ways aircraft could move through the surrounding mountains, leading the team to further develop those routes and create more opportunities for pilots to maneuver around the map. At the same time, the underground areas earned strong feedback for their fast-paced infantry combat. The close proximity of the objectives keeps teams in the action and creates a very different tempo from the battles unfolding on the surface." Area 51: Tips from the Team 🔹 Recon players can use the map's towers, ridgelines, and elevated positions to support teammates across multiple objectives. 🔹 Engineers are especially valuable here, helping slow armored vehicle pushes and defend key objectives. 🔹 Pilots should make use of the surrounding mountain range when moving around the battlefield. 🔹 The Aircraft Control Tower is one of the most important objectives on the map. Securing it early can help your team maintain control of the surrounding area. 🔹 If defenders lock down the tower, bringing it down can completely change the fight and force both teams to adapt. 🔹 Keep pressure on the underground objectives. Holding the crater network can give your team a strong foothold in the center of the map.

Battlefield Bulletin

29,250 次观看 • 9 天前

BFBulletin's profile picture

New Store Bundle + Season 5 Packs #Battlefield6 📝 🔹 Mane Protectorate (2,000 BFC) This week's free items include: 🔹 15 Min Battle Pass XP Booster for Battle Pass owners. 🔹 'Revolver Resolver' Dog Tag for everyone. Season 5 Packs: 💵 "Season 5 Starter Pack" ($4.99) ▪️ 500 BFC ▪️ “House Always Wins” M250 LMG Weapon Package ▪️ “Know When To Fold” Weapon Charm ▪️ “Final Trick” Dog Tag ▪️ “All Wilds” Weapon Sticker 💵💵 "Season 5 Advanced Pack" ($14.99) ▪️ 1,100 BFC ▪️ “Broken Limits” Pax Armata Engineer Soldier Skin ▪️ “Horizonbound” M123K LMG Weapon Package ▪️ “Banded Evasion” AK-205 Carbine Weapon Package ▪️ “Higher Reach” Weapon Charm ▪️ “Victory Blueprints” Weapon Sticker ▪️ “Experimental Operations” Soldier Patch 💵💵💵 "Season 5 Advanced Pack" ($19.99) ▪️ “Unyielding Reign” NATO Recon Soldier Skin ▪️ “Mangling Gleam” SVK-8.6 DMR Weapon Package ▪️ “Stalk and Pounce” M2010 ESR Sniper Rifle Weapon Package ▪️ “Prowling Chariot” NATO Glider 96 Light Ground Transport Vehicle Skin ▪️ “Beware the Pride” Player Card Background ▪️ “Poised” Dog Tag ▪️ “Bared” Weapon Charm ▪️ “Golden Mane” Parachute ▪️ “Ruler's Keep” Soldier Patch ▪️ “Legacy” Vehicle Decal ▪️ “Fear My Roar” Title 💵💵💵💵 Battlefield Pro ($24.99) ▪️ Season 5 Battle Pass ▪️ 25 Tier Skips ▪️ XP Booster +5% extra XP ▪️ Vehicle Radio Station ▪️ Special Assignments ▪️ Extra Challenge Rerolls ▪️ Host up to 100 Players in Portal ▪️ Access to an exclusive Bonus Path and Challenges Instant unlocks: ▪️ “Smolder” NATO Assault Soldier Skin ▪️ “Rampant Raze” Pax Armata Recon Soldier Skin ▪️ “Spark Drift” UH-79 Transport Helicopter Vehicle Skin ▪️ “Fire Craft” VCR-2 Assault Rifle Weapon Package ▪️ “Battle-Forged” Player Card Background ▪️ “Stoker” Ice Climbing Axe Melee Skin

Battlefield Bulletin

12,545 次观看 • 5 天前