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Bones

@BonesaiDev • 7,374 subscribers

gamedev and simulations https://t.co/CfAW92rOnZ

Shorts

Built with C and raylib, 100k enemies + 5k bullets, its not just enemy-bullet collision, theres also some enemy-enemy separation that happens, it uses a spatial grid internally, i havent made all the optimizations yet, not even render culling, i think i can push it more

Built with C and raylib, 100k enemies + 5k bullets, its not just enemy-bullet collision, theres also some enemy-enemy separation that happens, it uses a spatial grid internally, i havent made all the optimizations yet, not even render culling, i think i can push it more

252,978 просмотров

Haven't posted in about a month, Not much progress on the game due to work stuff, but I've been making small changes whenever I get a chance, A few new enemies, updated shader effects, new artifacts, and a bunch more small things C and raylib

Haven't posted in about a month, Not much progress on the game due to work stuff, but I've been making small changes whenever I get a chance, A few new enemies, updated shader effects, new artifacts, and a bunch more small things C and raylib

21,974 просмотров

Just published the game on itch, you can play a wasm build of the game here - Any comments/suggestions are welcome :)

Just published the game on itch, you can play a wasm build of the game here - Any comments/suggestions are welcome :)

38,913 просмотров

i've been making small progress everyday, implemented a bunch of items, a few new enemies, fluid sim + c + raylib

i've been making small progress everyday, implemented a bunch of items, a few new enemies, fluid sim + c + raylib

11,279 просмотров

Colored fluid sim, i still need to work on optimizing simulation draws C and raylib

Colored fluid sim, i still need to work on optimizing simulation draws C and raylib

11,649 просмотров

Videos

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