Built with C and raylib, 100k enemies + 5k bullets, its not just enemy-bullet collision, theres also some enemy-enemy separation that happens, it uses a spatial grid internally, i havent made all the optimizations yet, not even render culling, i think i can push it more
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Haven't posted in about a month, Not much progress on the game due to work stuff, but I've been making small changes whenever I get a chance, A few new enemies, updated shader effects, new artifacts, and a bunch more small things C and raylib
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Just published the game on itch, you can play a wasm build of the game here - Any comments/suggestions are welcome :)
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i've been making small progress everyday, implemented a bunch of items, a few new enemies, fluid sim + c + raylib
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I've been mostly sending emails to content creators to play my TD game, but can't help prototyping things on the side, made with C and raylib again i still dont know what this is, probably a survivor-like, i know its the most generic idea there is but i still can’t resist seeing how far i can push it and how fun i can make it