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bonzaj/plastic

@bonzajplc5,006 subscribers

bonzaj/plastic #demoscene Studio Director at @plasticdemo Currently working on BFS. Likes to program everything on GPUs. Art + Tech

Shorts

Writing deterministic physics be like ... You need to keep your maths tight. There's no need to go full fixed floats or integers. We managed to quantize just impulses, since in HLSL atomic operations needs to be performed on ints. The result is what you see on the movie. This enables us to do multiplayer simulation since all the players will see exactly the same thing.

Writing deterministic physics be like ... You need to keep your maths tight. There's no need to go full fixed floats or integers. We managed to quantize just impulses, since in HLSL atomic operations needs to be performed on ints. The result is what you see on the movie. This enables us to do multiplayer simulation since all the players will see exactly the same thing.

66,461 次观看

In response to kache remarkable port of Box3D to GPU, here's my personal performance test for low level optimizations (still plenty left to do). Currently for 170k deterministic GPU chicken simulation(they spawn another chicken on touch and try to keep distance form each other) the avg step takes ~3.9 ms (250 fps without rendering) (profiling shot attached). This is still to slow. We need to cut it to 2 ms to be able to run it at consumer grade hardware

In response to kache remarkable port of Box3D to GPU, here's my personal performance test for low level optimizations (still plenty left to do). Currently for 170k deterministic GPU chicken simulation(they spawn another chicken on touch and try to keep distance form each other) the avg step takes ~3.9 ms (250 fps without rendering) (profiling shot attached). This is still to slow. We need to cut it to 2 ms to be able to run it at consumer grade hardware

23,389 次观看

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